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Demise

Demise

A Roblox experience owned by .inverse.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

« Demise [Alpha] » Expect bugs, the game won't be perfect. Roles: Killer (Your objective is to eliminate all bystanders within before the time runs out) Bystander (Your objective is to try and stop the killer, weapons such as knives are scattered throughout the map) Keyboard controls: C: Crouch X: Stand R: Reload T: Chamber Left Click: Shoot Left Shift: Sprint Q: Ragdoll Gamepad controls: B/○: Crouch Y/△: Stand X/□: Reload R1: Chamber R2: Fire L1: Sprint D-Pad Down/▼: Ragdoll CREDITS: Maps: @asndrocks, @ovking1902 Scripting: @asndrocks, @ovking1902, @dreadmania00 Animations: @ovking1902 Gun Models: @ovking1902 tags: run hide fight, rhf, seeker vs hider, massacre, hidden within This game is a fictional work created for entertainment purposes. It does not depict, endorse, or reference real-world events, individuals, organizations, or locations. Any similarities to real people, places, events, or other real-world subjects are purely coincidental.

Last updated by the developer 10 Aug 2026, 18:18 UTC.

2
playing (measured 10 Aug 2026, 22:38 UTC)
221,711
lifetime visits
71%
liked (3,932 👍 / 1,629 👎)
11,871
favourites (53.5 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:38166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Punch
1,000 R$
M9 Bayonet
275 R$
M249
249 R$
Sidearm Slot
179 R$
Pepper Spray
125 R$
Push
119 R$
VIP
99 R$
Bloxy Cola
50 R$
Emergency Hammer
49 R$
Banana Peel
49 R$
Bandage
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!698,469 · 50.6% win
Missed Me! · other452,092 · 30.7% win
Against the Odds · other192,637 · 11.4% win
No Witnesses · other97,641 · 10.9% win
Finders Keepers · other10,354 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62726715 August 2026 — 62 % liked25 August 2026 — 71 % liked4 September 2026 — 71 % liked14 September 2026 — 72 % liked24 September 2026 — 72 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked7115 August 202624 October 2026
8 measurements spanning 70 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:5171no change
14 Oct 2026, 18:5171no change
4 Oct 2026, 18:5171-1
24 Sept 2026, 18:5072no change
14 Sept 2026, 18:4972+1
4 Sept 2026, 18:4971no change
25 Aug 2026, 18:4971+9
15 Aug 2026, 18:4862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.