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Elixir Farm

Elixir Farm

A Roblox experience owned by Dream Grid.

TycoonENfarmingincrementalmanagement

Description (written by the developer; not a statement by this register)

Build your own Elixir Farm in Roblox! - Buy Elixir Collectors and upgrade them to produce more Elixir! - Upgrade your stats to increase your earnings and become more efficient! - Convert your Elixir into Cash and use your profits to expand your farm even further! - Unlock new collectors, reach higher levels, and discover just how far you can take your Elixir Farm. The bigger your farm, the more Elixir you produce, and the more money you make! [📢NOTE: This game is currently in BETA, so you may encounter bugs, glitches, or unfinished features while playing.] If you find any bugs, please report them to us so we can fix them and continue improving the game!

Last updated by the developer 19 Aug 2026, 21:08 UTC.

4
playing (measured 19 Aug 2026, 22:52 UTC)
1,095
lifetime visits
82%
liked (18 👍 / 4 👎)
31
favourites (28.3 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Conveyor
799 R$
2x Bottle
149 R$
2x Elixir
149 R$
2x Money
149 R$
Auto Deposit Elixir
99 R$
Auto Convert Elixir
99 R$
Auto Collect Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,547 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

821009119 August 2026 — 100 % liked29 August 2026 — 82 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 22:5382-18
19 Aug 2026, 22:53100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.