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Tapborne Heroes

Tapborne Heroes

A Roblox experience owned by Kokoyume.

SimulatorENidlehero collectiontap-to-win

Description (written by the developer; not a statement by this register)

Tap your way from a rookie adventurer to a legendary hero! ⚔️ Tap to defeat monsters 🦸 Summon and collect powerful heroes ⬆️ Upgrade your team and unlock huge damage 🌲 Battle through magical worlds and endless stages 👑 Challenge massive bosses 💰 Earn rewards even while you’re away Build your ultimate team, grow stronger with every tap, and discover how far your heroes can ascend! Can you rise from a beginner to an unstoppable legend? 👍 Like the game for future updates! ⭐ Favorite the game so you can easily return! Have questions, feedback, or ideas? Use the Feedback option in Settings to let us know. We read every message and truly value your input!

Last updated by the developer 27 Aug 2026, 16:15 UTC.

16
playing (measured 27 Aug 2026, 16:45 UTC)
7,089
lifetime visits
77%
liked (566 👍 / 167 👎)
2,560
favourites (361.1 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 16:4516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Tap
99 R$
Tap Damage x2
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Strike · progression39,702 · 76.7% win
First Hero · collection30,626 · 67.1% win
Growing Roster · collection16,357 · 42.5% win
Dungeon Awakened · progression10,920 · 30.5% win
First Treasure · collection7,865 · 15.6% win
Exceptional Recruit · collection6,262 · 20.1% win
Heroic Legion · collection5,453 · 17.5% win
Dungeon Delver · progression5,335 · 7.1% win
Monster Hunter · progression3,386 · 10.4% win
Rising Titan · progression2,361 · 8.8% win
Seasoned Hero · progression1,373 · 5.5% win
Master Tapper · progression1,348 · 5.3% win
Fully Equipped · collection980 · 3.7% win
Dungeon Veteran · progression52 · 0.00% win
Legendary Find · collection45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63777027 August 2026 — 63 % liked6 September 2026 — 67 % liked16 September 2026 — 67 % liked26 September 2026 — 77 % liked27 August 202626 September 2026
4 measurements spanning 30 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 17:5277+10
16 Sept 2026, 16:4767no change
6 Sept 2026, 16:4667+4
27 Aug 2026, 16:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.