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[NEW! 1 YEAR ANNIV] MOUNT HARAYA: NOSTALGIA 🌄

[NEW! 1 YEAR ANNIV] MOUNT HARAYA: NOSTALGIA 🌄

A Roblox experience owned by MauwieRBLX.

AdventureENclimbingnostalgiaanniversary event

Description (written by the developer; not a statement by this register)

🎉 **Celebrate Mount Haraya's 1st Anniversary!** Step back in time and experience **Mount Haraya** the way it all began. For a limited time, the **original map**, **classic systems**, and fan-favorite features have returned for players to relive the memories that started it all. ✨ **Anniversary Event Features** 🔹 The Original Mount Haraya Map is Back! 🔹 Classic Gameplay & Mechanics 🔹 Returning Legacy Features 🔹 Exclusive Anniversary Rewards 🔹 Limited-Time Event Whether you're a veteran climber revisiting old memories or a new adventurer discovering Mount Haraya's origins for the first time, this is your chance to experience the journey that made the game special. 🏔️ Climb the mountain, overcome challenges, and celebrate one incredible year of Mount Haraya with the community! ❤️ Thank you for your amazing support throughout the past year. This anniversary wouldn't be possible without you.

Last updated by the developer 25 Jul 2026, 13:12 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
1,617
lifetime visits
86%
liked (24 👍 / 4 👎)
52
favourites (32.2 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox Bass Boosted
190 R$
VIP BUNDLE
160 R$
Monkey Pet
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Haraya: Nostalgia · welcome3,611 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

861009319 August 2026 — 100 % liked29 August 2026 — 86 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 05:0386-14
19 Aug 2026, 04:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.