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[NEW! 1 YEAR ANNIV] MOUNT HARAYA: NOSTALGIA ๐ŸŒ„

[NEW! 1 YEAR ANNIV] MOUNT HARAYA: NOSTALGIA ๐ŸŒ„

A Roblox experience owned by MauwieRBLX.

AdventureENclimbingnostalgiaanniversary event

Description (written by the developer; not a statement by this register)

๐ŸŽ‰ **Celebrate Mount Haraya's 1st Anniversary!** Step back in time and experience **Mount Haraya** the way it all began. For a limited time, the **original map**, **classic systems**, and fan-favorite features have returned for players to relive the memories that started it all. โœจ **Anniversary Event Features** ๐Ÿ”น The Original Mount Haraya Map is Back! ๐Ÿ”น Classic Gameplay & Mechanics ๐Ÿ”น Returning Legacy Features ๐Ÿ”น Exclusive Anniversary Rewards ๐Ÿ”น Limited-Time Event Whether you're a veteran climber revisiting old memories or a new adventurer discovering Mount Haraya's origins for the first time, this is your chance to experience the journey that made the game special. ๐Ÿ”๏ธ Climb the mountain, overcome challenges, and celebrate one incredible year of Mount Haraya with the community! โค๏ธ Thank you for your amazing support throughout the past year. This anniversary wouldn't be possible without you.

Last updated by the developer 25 Jul 2026, 13:12 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
1,617
lifetime visits
69%
liked (31 ๐Ÿ‘ / 14 ๐Ÿ‘Ž)
73
favourites (45.1 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

BoomBox Bass Boosted
190 R$
VIP BUNDLE
160 R$
Monkey Pet
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Mount Haraya: Nostalgia ยท welcome7,337 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6710083.519 August 2026 โ€” 100 % liked29 August 2026 โ€” 86 % liked8 September 2026 โ€” 77 % liked18 September 2026 โ€” 67 % liked28 September 2026 โ€” 68 % liked8 October 2026 โ€” 69 % liked6919 August 20268 October 2026
6 measurements spanning 50 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 62โ€“105 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 12:3369+1
28 Sept 2026, 12:0868+1
18 Sept 2026, 05:3867-10
8 Sept 2026, 05:3577-9
29 Aug 2026, 05:0386-14
19 Aug 2026, 04:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.