EVIL CLOWN CARNIVAL ESCAPE! [ITEMS]
A Roblox experience owned by wifi money..
ObbyENhorrorobbycarnival
EVIL CLOWN CARNIVAL ESCAPE! [ITEMS] is an obby experience created on 2026-07-16. The game currently has 271 players online. It has accumulated 22,176,669 lifetime visits and 2,871,813 favorites. The like percentage stands at 62.
Description (written by the developer; not a statement by this register)
Can you escape the evil clown’s carnival? [UPDATE] 🎁 New items, vehicles, and gear have been added! ⭐ Use special items to help you complete the obby. 50% off all gamepasses for a limited time! 💰
Last updated by the developer 31 Oct 2026, 06:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 10:50 | 319 | +13 |
| 2 Nov 2026, 09:50 | 306 | +29 |
| 2 Nov 2026, 08:50 | 277 | +39 |
| 2 Nov 2026, 07:50 | 238 | +55 |
| 2 Nov 2026, 06:50 | 183 | -30 |
| 2 Nov 2026, 05:50 | 213 | +4 |
| 2 Nov 2026, 04:50 | 209 | -24 |
| 2 Nov 2026, 03:50 | 233 | no change |
| 2 Nov 2026, 02:50 | 233 | -37 |
| 2 Nov 2026, 01:50 | 270 | -1 |
| 2 Nov 2026, 00:50 | 271 | -1 |
| 1 Nov 2026, 23:50 | 272 | -43 |
| 1 Nov 2026, 22:50 | 315 | no change |
| 1 Nov 2026, 21:50 | 315 | -84 |
| 1 Nov 2026, 20:50 | 399 | -16 |
| 1 Nov 2026, 19:50 | 415 | -11 |
| 1 Nov 2026, 18:50 | 426 | -14 |
| 1 Nov 2026, 17:50 | 440 | -113 |
| 1 Nov 2026, 16:50 | 553 | -4 |
| 1 Nov 2026, 15:50 | 557 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 10:50 | 62 | no change |
| 2 Nov 2026, 09:50 | 62 | no change |
| 2 Nov 2026, 08:50 | 62 | no change |
| 2 Nov 2026, 07:50 | 62 | no change |
| 2 Nov 2026, 06:50 | 62 | no change |
| 2 Nov 2026, 05:50 | 62 | no change |
| 2 Nov 2026, 04:50 | 62 | no change |
| 2 Nov 2026, 03:50 | 62 | no change |
| 2 Nov 2026, 02:50 | 62 | no change |
| 2 Nov 2026, 01:50 | 62 | no change |
| 2 Nov 2026, 00:50 | 62 | no change |
| 1 Nov 2026, 23:50 | 62 | no change |
| 1 Nov 2026, 22:50 | 62 | no change |
| 1 Nov 2026, 21:50 | 62 | no change |
| 1 Nov 2026, 20:50 | 62 | no change |
| 1 Nov 2026, 19:50 | 62 | no change |
| 1 Nov 2026, 18:50 | 62 | no change |
| 1 Nov 2026, 17:50 | 62 | no change |
| 1 Nov 2026, 16:50 | 62 | no change |
| 1 Nov 2026, 15:50 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.