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EVIL CLOWN CARNIVAL ESCAPE! [ITEMS]

EVIL CLOWN CARNIVAL ESCAPE! [ITEMS]

A Roblox experience owned by wifi money..

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EVIL CLOWN CARNIVAL ESCAPE! [ITEMS] is an obby experience created on 2026-07-16. The game currently has 271 players online. It has accumulated 22,176,669 lifetime visits and 2,871,813 favorites. The like percentage stands at 62.

Description (written by the developer; not a statement by this register)

Can you escape the evil clown’s carnival? [UPDATE] 🎁 New items, vehicles, and gear have been added! ⭐ Use special items to help you complete the obby. 50% off all gamepasses for a limited time! 💰

Last updated by the developer 31 Oct 2026, 06:25 UTC.

319
playing (measured 2 Nov 2026, 10:50 UTC)
22,198,611
lifetime visits
62%
liked (2,311 👍 / 1,396 👎)
2,871,813
favourites (129.4 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1831,176679.531912 October 20262 November 2026
500 measurements spanning 21 days, net -616. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–1,325 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 10:50319+13
2 Nov 2026, 09:50306+29
2 Nov 2026, 08:50277+39
2 Nov 2026, 07:50238+55
2 Nov 2026, 06:50183-30
2 Nov 2026, 05:50213+4
2 Nov 2026, 04:50209-24
2 Nov 2026, 03:50233no change
2 Nov 2026, 02:50233-37
2 Nov 2026, 01:50270-1
2 Nov 2026, 00:50271-1
1 Nov 2026, 23:50272-43
1 Nov 2026, 22:50315no change
1 Nov 2026, 21:50315-84
1 Nov 2026, 20:50399-16
1 Nov 2026, 19:50415-11
1 Nov 2026, 18:50426-14
1 Nov 2026, 17:50440-113
1 Nov 2026, 16:50553-4
1 Nov 2026, 15:50557first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome8,625,633 · 100.0% win
Completed EVIL CLOWN CARNIVAL ESCAPE! · progression1,311,269 · 17.5% win
Candy Collector · collection846 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.514 August 20262 November 2026
1733 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1733
Measured (UTC)% likedChange
2 Nov 2026, 10:5062no change
2 Nov 2026, 09:5062no change
2 Nov 2026, 08:5062no change
2 Nov 2026, 07:5062no change
2 Nov 2026, 06:5062no change
2 Nov 2026, 05:5062no change
2 Nov 2026, 04:5062no change
2 Nov 2026, 03:5062no change
2 Nov 2026, 02:5062no change
2 Nov 2026, 01:5062no change
2 Nov 2026, 00:5062no change
1 Nov 2026, 23:5062no change
1 Nov 2026, 22:5062no change
1 Nov 2026, 21:5062no change
1 Nov 2026, 20:5062no change
1 Nov 2026, 19:5062no change
1 Nov 2026, 18:5062no change
1 Nov 2026, 17:5062no change
1 Nov 2026, 16:5062no change
1 Nov 2026, 15:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.