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[🌟] Aqua's Glitch Obby

[🌟] Aqua's Glitch Obby

A Roblox experience owned by Aqua Obbies.

ObbyENglitch mechanicsparkourmultiplayer

[🌟] Aqua's Glitch Obby is an obby genre experience created on 2026-07-16. The game currently has 68 players online. It has accumulated 515,488 lifetime visits, 16,333 favorites, and an 83% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Aqua's Glitch Obby! Can you beat it !? Current stages: 140, Updates and more stages will be added soon! Master the art of the glitch and learn new tricks! Each level gets harder, so you will need to practice to win. If you get stuck, use our replay system to see how to beat the stage. Can you reach the end? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: difficulty chart obby, dco, tower, parkour, platformer, multiplayer, speedrun, skill, jumps, glitch, glitch obby, lava, classic, per difficulty, easy, hard, impossible, stages, challenge, rage, fun, pro,wallhop, wall hop, aqua, aqua's, moho.

Last updated by the developer 21 Aug 2026, 11:54 UTC.

68
playing (measured 21 Aug 2026, 20:54 UTC)
515,488
lifetime visits
81%
liked (4,905 👍 / 1,142 👎)
34,725
favourites (67.4 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6825616210 August 2026 — 256 players21 August 2026 — 68 players10 August 202621 August 2026
2 measurements spanning 11 days, net -188. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–284 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5468-188
10 Aug 2026, 14:34256first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Infinite Skips
199 R$
Fusion Coil
99 R$
MVP
99 R$
Gravity Coil
49 R$
Ban Hammer
39 R$
Taser
39 R$
Fling Glove
39 R$
Flashbang
19 R$
Speed Coil
19 R$
VIP
19 R$
Slap Hand
19 R$
Invincibility
19 R$
Boombox
9 R$
Bloxy Cola
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome449,006 · 100.0% win
Completed 10 Stages! · progression376,155 · 100.0% win
Completed 20 Stages! · progression319,473 · 100.0% win
Completed 30 Stages! · progression258,548 · 100.0% win
Completed 40 Stages! · progression217,432 · 96.7% win
Completed 50 Stages!185,069 · 89.0% win
Completed 60 Stages! · progression101,749 · 77.0% win
Completed 70 Stages! · progression69,429 · 50.1% win
Completed 80 Stages! · progression34,467 · 28.1% win
Completed 90 Stages! · progression17,325 · 11.8% win
Completed 100 Stages! · progression10,655 · 7.1% win
Completed 110 Stages! · progression8,162 · 6.3% win
Completed 120 Stages! · progression5,765 · 3.9% win
Completed 130 Stages! · progression3,631 · 2.9% win
Completed 140 Stages! · progression2,828 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818482.515 August 2026 — 84 % liked21 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 82 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
9 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:3681no change
14 Oct 2026, 01:3681no change
4 Oct 2026, 01:3581no change
24 Sept 2026, 01:3581no change
14 Sept 2026, 01:3481-1
4 Sept 2026, 01:3482-1
25 Aug 2026, 01:3383no change
21 Aug 2026, 20:5483-1
15 Aug 2026, 01:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.