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[😶‍🌫️NEW! ]Chop a forest to help grandpa!

[😶‍🌫️NEW! ]Chop a forest to help grandpa!

A Roblox experience owned by TyNo Studios.

TycoonENchoppingdebt repaymentearly access

Description (written by the developer; not a statement by this register)

🪓 CHOP. HAUL. SELL. REPEAT. Grandad left you his mill. He also left you his debt. 💀 Swing until the forest comes down, drag it to the saw, and work off every dollar he owed. 3 Chapters, more maps to come. Game is in early stages, expect bugs and lots of updates to come. The trees don't chop themselves. Get to work. 🪵 ⭐ LIKE + FAVOURITE to support new updates ⭐

Last updated by the developer 10 Aug 2026, 18:19 UTC.

0
playing (measured 13 Aug 2026, 06:32 UTC)
10,301
lifetime visits
57%
liked (70 👍 / 52 👎)
328
favourites (31.8 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Strength!
275 R$
VIP
275 R$
Workbench Everywhere!
175 R$
2x Crit Chance!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,019 · 100.0% win
Birch Island! · welcome20,472 · 100.0% win
Played the Tutorial! · welcome16,133 · 100.0% win
Oak Life! · secret4,027 · 69.2% win
Spruce Lands! · progression1,044 · 7.7% win
Secret Unlocked · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576259.517 August 2026 — 62 % liked27 August 2026 — 57 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:0157-5
17 Aug 2026, 09:5262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.