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Beat The Market

Beat The Market

A Roblox experience owned by MR ET Studio.

SimulatorENstock markettradingsimulation

Description (written by the developer; not a statement by this register)

Can you sell before the crash and beat a mystery year of stock market history? Do you have what it takes to beat the stock market? Or is buy and hold the best strategy?

Last updated by the developer 25 Jul 2026, 14:12 UTC.

0
playing (measured 19 Aug 2026, 01:19 UTC)
13,391
lifetime visits
55%
liked (22 👍 / 18 👎)
174
favourites (13.0 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
499 R$
2X Speed
399 R$
Auto Collect
99 R$
Auto Vault Open
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,167 · 0.00% win
Beat the Market! · progression2,854 · 0.00% win
Sell the Top · other1,018 · 0.00% win
First Investment · collection490 · 0.00% win
Daily Grind · other316 · 0.00% win
Win on Verses · other194 · 0.00% win
I survived 1929 · progression121 · 0.00% win
Excellent Year Guess · other105 · 0.00% win
Opening Bell · progression13 · 0.00% win
Bear Tamer · progression2 · 0.00% win
First Rebirth · progression1 · 0.00% win
Diamond Hands · progression0 · 0.00% win
Bubble Popper · progression0 · 0.00% win
Vault Defender · progression0 · 0.00% win
Market Analyst · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53555419 August 2026 — 53 % liked8 September 2026 — 54 % liked28 September 2026 — 55 % liked19 August 202628 September 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 01:2155+1
8 Sept 2026, 01:2154+1
19 Aug 2026, 01:1953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.