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+1 Speed Keyboard Escape Diamond And Pearl

+1 Speed Keyboard Escape Diamond And Pearl

A Roblox experience owned by Flicter Games.

ObbyENkeyboardparkourmusical

Description (written by the developer; not a statement by this register)

Walk across a giant keyboard where every keycap plays a musical note. Race across floors, dodge hazards, and hit speed pads to move faster. Level up, pass checkpoints, and rebirth for permanent boosts. Roll and collect auras, unlock 13 keyboard sound themes, 10 trails, and treadmill mounts. Earn diamonds over time to upgrade your luck and income. Can you escape the keyboard?

Last updated by the developer 10 Aug 2026, 14:16 UTC.

10
playing (measured 10 Aug 2026, 17:15 UTC)
112,618
lifetime visits
89%
liked (712 👍 / 90 👎)
24,968
favourites (221.7 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:157first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge! · welcome152,963 · 100.0% win
First Rebirth · progression72,811 · 88.2% win
100 Rolls · collection13,381 · 17.6% win
1000 Rolls · collection303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.515 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 90 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked4 October 2026 — 89 % liked14 October 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4789no change
14 Oct 2026, 14:4689no change
4 Oct 2026, 14:4589no change
24 Sept 2026, 14:3889no change
14 Sept 2026, 11:4689-1
4 Sept 2026, 11:4590+1
25 Aug 2026, 11:3889no change
15 Aug 2026, 11:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.