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Ball Rush 🍌 (Marble Obby) - Roll to Escape

Ball Rush 🍌 (Marble Obby) - Roll to Escape

A Roblox experience owned by Gravitate Games Studio.

ObbyENmarbleobstacle coursespeedrun

Description (written by the developer; not a statement by this register)

🟑 BALL RUSH - Roll. Survive. Escape! 🟑 You're trapped inside a ball... the only way out is UP! πŸš€ Tilt, roll and RUSH through 90+ handcrafted obstacle courses and reach the portal before it's too late. 🎒 90+ unique levels - new ones every update πŸͺ¨ Hell Tower Gamemode & speedrun gamemode 🍌 Collect bananas to unlock epic ball skins 🏁 Race the clock with the built-in speedrun timer 🧊 Dodge lasers, hammers, ice, conveyors, spinning walls & chasers πŸ‘‘ Unlock PREMIUM skins with exclusive effects 🌍 Play solo or with friends Can you roll your way to the sky? ☁️ πŸ‘ LIKE & ⭐ FAVORITE to support the game!

Last updated by the developer 2 Aug 2026, 18:00 UTC.

0
playing (measured 25 Aug 2026, 07:15 UTC)
2,074
lifetime visits
43%
liked (3 πŸ‘ / 4 πŸ‘Ž)
5
favourites (2.4 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Premium - Balles & Effets ✨
450 R$
Pack Arc-en-ciel 🌈
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

firstplay Β· welcome1,188 Β· 0.00% win
first rebirth Β· progression0 Β· 0.00% win
Shop Complete Β· collection0 Β· 0.00% win
Flawless (100% with no mistakes) Β· progression0 Β· 0.00% win
AllBananas Β· collection0 Β· 0.00% win
Game complete Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.