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+1 Jump Coil Keyboard Escape

+1 Jump Coil Keyboard Escape

A Roblox experience owned by Scratch Labs.

ObbyENparkourkeyboardrebirth

Description (written by the developer; not a statement by this register)

🎮 Welcome to +1 Jump Coil Keyboard Escape How far can you spring before you fall? 🔥 1. Dodge tricky obstacles using your Coil Jumps! 2. Reach the end of the keyboard to claim your Wins. 3. Rebirth to unlock shiny Trails, epic Auras, and reach new heights. 4. Upgrade your Coils and train on Treadmills to become unstoppable! 🎧 Chill ASMR vibes included! 👍 LIKE & FAVORITE the game for more awesome updates!

Last updated by the developer 2 Aug 2026, 16:34 UTC.

8
playing (measured 10 Aug 2026, 14:01 UTC)
144,561
lifetime visits
71%
liked (22 👍 / 9 👎)
16,152
favourites (111.7 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:015first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🏆] x2 Wins [PERMANENT]
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

69717015 August 2026 — 69 % liked4 September 2026 — 71 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:0471+2
15 Aug 2026, 10:0369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.