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[๐Ÿš] Squishy Mochi Farm

[๐Ÿš] Squishy Mochi Farm

A Roblox experience owned by Bionyth Games.

TycoonENidlemergejapanese_theme

Description (written by the developer; not a statement by this register)

๐Ÿฎ Welcome to Squishy Mochi Farm! ๐Ÿฎ Build your own cozy idle merge tycoon on a beautiful Japanese-inspired water map! ๐Ÿš Buy squishy Mochis and start your farm! ๐Ÿผ Collect pearls your Mochis make and sell them to the Pandas for Coins ๐Ÿ”€ Merge your Mochis to unlock rare, legendary and mythic tiers! ๐ŸŽ Open Lucky Blocks and unbox super rare squishy Mochis! โ›ฉ๏ธ Grow the biggest Mochi temple in a peaceful Zen world ๐ŸŒ™ Your Mochis keep farming pearls even while you are AFK or offline, the perfect idle game to unwind to! ๐ŸŽ Chill out to relaxing ASMR water sounds, birds, swimming Koi fish, and calming music while you play. โœจ Have fun! Don't forget to ๐Ÿ‘ Like, โญ Favorite and ๐Ÿ”” Follow! Whether you unbox lucky blocks, merge mochis into rare tiers, or just chill on your Zen farm, you will feel right at home! And if you like squishy dumplings, you will love our tiny mochis too! ๐Ÿš [Created by a solo dev - thanks for your support & feedback! ๐Ÿ’›]

Last updated by the developer 9 Aug 2026, 17:07 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
37,479
lifetime visits
91%
liked (88 ๐Ÿ‘ / 9 ๐Ÿ‘Ž)
117
favourites (3.1 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

DOUBLE PEARL VALUE
479 R$
AUTO COLLECT PEARLS
79 R$
AUTO COLLECT COINS
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

10 TOTAL MOCHIS ยท collection27,733 ยท 45.7% win
100 TOTAL MOCHIS ยท collection5,918 ยท 40.0% win
1K TOTAL MOCHIS ยท collection796 ยท 17.1% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

869188.516 August 2026 โ€” 86 % liked26 August 2026 โ€” 90 % liked5 September 2026 โ€” 91 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 85โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 07:3791+1
26 Aug 2026, 07:3690+4
16 Aug 2026, 07:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.