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⚡Neon Air Hockey🥅 [BETA]

⚡Neon Air Hockey🥅 [BETA]

A Roblox experience owned by UNREAL STUDIOS !.

SportsENcompetitivepvpai

Description (written by the developer; not a statement by this register)

***PvP IS STILL BEING HEAVILY STRESS TESTED*** If you have high ping, I highly suggest you stick to AI mode. ⚡Fast-paced, competitive air hockey! 🥅 🏒 Battle AI across 5 difficulties ⚔️ Challenge friends in 1v1 PvP 🔥 Unlock paddles, trails & special goal effects! 🎁 Open crates, collect rares & trade 🏆 Level up & climb the leaderboards 📱 Full mobile support 👍 Like & ⭐ Favorite for more updates and rewards!

Last updated by the developer 12 Aug 2026, 05:05 UTC.

0
playing (measured 12 Aug 2026, 21:15 UTC)
20,769
lifetime visits
60%
liked (38 👍 / 25 👎)
131
favourites (6.3 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,820 · 100.0% win
First Win · progression12,573 · 100.0% win
Lightning Speed · other4,172 · 69.4% win
Easy · other3,426 · 46.3% win
Shutout · other2,774 · 82.6% win
Medium · other1,432 · 52.9% win
ROOKIE · welcome1,368 · 39.7% win
Hard · other1,243 · 36.4% win
Advanced · other581 · 23.1% win
PRO · other227 · 9.9% win
10 Wins · progression188 · 3.3% win
BOOM! · other70 · 0.00% win
25 Wins · progression24 · 0.00% win
ELITE · other10 · 0.00% win
50 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

586159.516 August 2026 — 60 % liked26 August 2026 — 59 % liked5 September 2026 — 58 % liked15 September 2026 — 58 % liked5 October 2026 — 60 % liked15 October 2026 — 61 % liked25 October 2026 — 60 % liked6016 August 202625 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:4960-1
15 Oct 2026, 13:4961+1
5 Oct 2026, 13:4860+2
15 Sept 2026, 13:4658no change
5 Sept 2026, 13:4658-1
26 Aug 2026, 13:4559-1
16 Aug 2026, 13:4560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.