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Would You Rather: Outfit Tower ✨

Would You Rather: Outfit Tower ✨

A Roblox experience owned by 0COMPETITION.

SimulatorENtower climbrandomized outfitssocial comparison

Description (written by the developer; not a statement by this register)

Climb the tower by choosing between two doors every stage Each choice changes your outfit… sometimes it helps, sometimes it ruins everything 🫢 Get different hairstyles, clothes, face accessories, neck accessories, and more to build your style 👗✨ Or get trolled with the worst combo possible 👕 Every run feels different with MILLIONS of outfit combinations to discover 🎲 Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best style 😆 Like the game 👍 and join the Group for extra perks

Last updated by the developer 10 Aug 2026, 03:13 UTC.

4
playing (measured 10 Aug 2026, 20:16 UTC)
160,643
lifetime visits
84%
liked (126 👍 / 24 👎)
19,194
favourites (119.5 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
299 R$
Flying Carpet
199 R$
Jetpack
199 R$
Giant Slap
99 R$
Gravity Coil
69 R$
Grapple Hook
39 R$
Slap 67
39 R$
Speed Coil 67
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome126,285 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 85 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:5384-1
15 Aug 2026, 06:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.