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⛏️Minecraft: Creative Mode💎

⛏️Minecraft: Creative Mode💎

A Roblox experience owned by BloxCraft Gameplay!.

Sandbox & buildingENsandboxcreative buildingunofficial clone

Description (written by the developer; not a statement by this register)

⚠️ NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT⚠️ 📕Note: Don’t press “Join Survival Mode” it is broken right now 🌎 Create a private server to save your World ⭐ Make sure to join this group and to mark the game as favorite to not miss any update 👍 Like the game to show your support 🏷️Tags🏷️ Craft-Blox Craft-Bloxs Sandbox OP Cheat [OP] minerscraft minerscrafter mineverse craftverse TVA Time Variance Authority admin tycoon bloxcraft obby roblox minersworld blockcraft minersverse roblox build rtx mineblox craft blox rocraft pixelblox smp minercave minecave miners cave block gaming Minecraft: Java Edition 3 Minecraft: Java Edition 5 This game Was Hacked But It’s Back!

Last updated by the developer 11 Aug 2026, 16:43 UTC.

1
playing (measured 11 Aug 2026, 19:45 UTC)
205,867
lifetime visits
69%
liked (109 👍 / 50 👎)
551
favourites (2.7 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:45110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Verity, Falsity, Cruelity Morph Panel
200 R$
Moderator
150 R$
Supporter Tag
50 R$
NUKE WORK
49 R$
MC cape
30 R$
VIP Tag
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MiniCraft Realms For Life! · other13,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

486958.515 August 2026 — 48 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:4869+21
15 Aug 2026, 12:4748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.