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Survive Verity[FALSITY UPDATE]

Survive Verity[FALSITY UPDATE]

A Roblox experience owned by CASUAL GAME-STUDIO.

SurvivalENsurvivalbase-buildinghorror

Description (written by the developer; not a statement by this register)

🌲 Welcome to Survive Verity, a dark place full of secrets where the night is very dangerous. 🏕️ 🔨 Chop big trees to get wood! 💎 Mine rare rocks to find shiny gems! 🏠 Build and upgrade your base to stay safe! 🟡 Keep Verity happy and do not make it angry! 🌘 How many nights can you survive? ⚠️ WARNING: The game is currently in beta, you may and probably will encounter some bugs.

Last updated by the developer 9 Aug 2026, 09:33 UTC.

0
playing (measured 17 Aug 2026, 17:46 UTC)
9,021
lifetime visits
63%
liked (17 👍 / 10 👎)
56
favourites (6.2 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
FALSITY DEFEATER
49 R$
Donation
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You survived a day! · progression7,459 · 0.00% win
Defeat Falsity · progression30 · 0.00% win
Beat the normal mode · progression0 · 0.00% win
beat the hard mode · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636865.517 August 2026 — 68 % liked26 September 2026 — 65 % liked6 October 2026 — 63 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:4763-2
26 Sept 2026, 17:4765-3
17 Aug 2026, 17:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.