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[⭐ UPD! ⭐] Epoch Incremental!

[⭐ UPD! ⭐] Epoch Incremental!

A Roblox experience owned by |.C.E.R.|.

SimulatorENincrementalcivilizationtech tree

Description (written by the developer; not a statement by this register)

⚙️ EPOCH — Progress Through the Ages ⚙️ ⭐ NEW UPDATE - New world has been added with new mechanics! ⭐ Start with a spark. End with the stars. Tap, unlock a massive tech tree, and watch your civilization rise from stone huts to glowing megacities — every upgrade builds your world. 🗿 Climb more than 10+ AGES 🌆 Watch your city grow with every upgrade 🏛️ Raise 22 WONDERS across 3 WORLDS ✨ Ascend & Transcend — prestige beyond prestige 🔬 200+ upgrades, quests, abilities & expeditions 🏆 Global leaderboard + offline earnings 👍 Like & ⭐ Favorite for a boost — join our group for ×1.25 income!

Last updated by the developer 20 Jul 2026, 19:49 UTC.

1
playing (measured 13 Aug 2026, 02:17 UTC)
17,875
lifetime visits
41%
liked (82 👍 / 118 👎)
396
favourites (22.2 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Income
199 R$
2x Wisdom
199 R$
2x Tap Power
199 R$
Eternal Engine
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Spark · other11,804 · 100.0% win
Wonder Smith · collection6,380 · 96.2% win
Earth Conquered · progression5,663 · 86.1% win
Star Sailor · progression3,386 · 45.6% win
Beyond All Things · progression1,130 · 30.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.