Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NOT THE ACTUAL GAME] Evil Saucefy10

[NOT THE ACTUAL GAME] Evil Saucefy10

A Roblox experience owned by AzureWraths's Stupid Stuffs.

OtherENengagement baitage restriction workaroundgeneric placeholder

Description (written by the developer; not a statement by this register)

Hey, if you are wondering what NOT THE ACTUAL GAME in the title means, its because we need help unlocking it to all ages. You would help by joining the game and staying for 10 minutes!

Last updated by the developer 2 Aug 2026, 13:38 UTC.

0
playing (measured 13 Aug 2026, 03:30 UTC)
513
lifetime visits
94%
liked (44 👍 / 3 👎)
46
favourites (89.7 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Roblox's Updates are awesome · other296 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.521 August 2026 — 93 % liked10 September 2026 — 93 % liked20 October 2026 — 94 % liked21 August 202620 October 2026
3 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 22:2294+1
10 Sept 2026, 11:5093no change
21 Aug 2026, 03:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.