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+1 Skinny Per Step

+1 Skinny Per Step

A Roblox experience owned by Wogani Studio.

TycoonENstep countingrebirth mechanicweight loss theme

+1 Skinny Per Step (2026) is a tycoon game on Roblox, measured at over 37.8 million lifetime visits. It records 9,666 playing now, a like rating of 91%, over 2.4 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Skinny Per Step! 🚶 Walk anywhere and get SKINNIER with every single step! 🔥 Buy FOODS to get even skinnier! 🏃 Unlock treadmills with rebirths to stack steps! 🔁 Rebirth to double your power again and again! 🤖 Flip on Auto Wins to keep farming while you're AFK! 🌌 Your goal: become the skinniest player alive! Can you become the skinniest person in the world? Jump in and play now! 📢 New Updates Every Week!

Last updated by the developer 25 Sept 2026, 01:26 UTC.

9,666
playing (measured 25 Sept 2026, 16:50 UTC)
37,896,389
lifetime visits
91%
liked (16,423 👍 / 1,572 👎)
2,450,138
favourites (64.7 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,09316,0459,0699,6664 September 202625 September 2026
500 measurements spanning 21 days, net +1,879. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 0–18,138 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Sept 2026, 16:509,666-495
25 Sept 2026, 15:5010,161+103
25 Sept 2026, 14:5010,058-50
25 Sept 2026, 13:5010,108+267
25 Sept 2026, 12:509,841+568
25 Sept 2026, 11:509,273+1,386
25 Sept 2026, 10:507,887+1,650
25 Sept 2026, 09:506,237+1,395
25 Sept 2026, 08:504,842+560
25 Sept 2026, 07:504,282+339
25 Sept 2026, 06:503,943+551
25 Sept 2026, 05:503,392-101
25 Sept 2026, 04:503,493+287
25 Sept 2026, 03:503,206-553
25 Sept 2026, 02:503,759-772
25 Sept 2026, 01:504,531-675
25 Sept 2026, 00:505,206-562
24 Sept 2026, 23:505,768-927
24 Sept 2026, 22:506,695-19
24 Sept 2026, 21:506,714first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome15,534,391 · 0.00% win
First Rebirth! · progression13,025,010 · 0.00% win
Tutorial Complete! · progression12,641,303 · 0.00% win
A New Friend! · collection10,923,167 · 0.00% win
Reached World 2! · progression7,205,649 · 0.00% win
Reached World 3! · progression5,474,990 · 0.00% win
50 Rebirths · progression3,227,846 · 0.00% win
100 Rebirths! · progression717,877 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859288.59115 August 202624 October 2026
827 measurements spanning 70 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 827
Measured (UTC)% likedChange
24 Oct 2026, 12:1891no change
14 Oct 2026, 12:1891no change
4 Oct 2026, 12:1791no change
25 Sept 2026, 16:5091no change
25 Sept 2026, 14:5091no change
25 Sept 2026, 13:5091no change
25 Sept 2026, 12:5091no change
25 Sept 2026, 11:5091no change
25 Sept 2026, 10:5091no change
25 Sept 2026, 09:5091no change
25 Sept 2026, 08:5091no change
25 Sept 2026, 07:5091no change
25 Sept 2026, 06:5091no change
25 Sept 2026, 05:5091no change
25 Sept 2026, 04:5091no change
25 Sept 2026, 03:5091no change
25 Sept 2026, 02:5091no change
25 Sept 2026, 01:5091no change
25 Sept 2026, 00:5091no change
24 Sept 2026, 23:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.