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+1 Skinny Per Step

+1 Skinny Per Step

A Roblox experience owned by Wogani Studio.

TycoonENstep countingrebirth mechanicweight loss theme

+1 Skinny Per Step is a tycoon experience created on July 17, 2026. It currently has 4,290 players and 1,134,899 lifetime visits. The game holds 10,929 favorites and maintains an 88% like percentage. Players engage with mechanics involving walking, food purchases, rebirths, and auto-play features to achieve specific in-game goals.

Description (written by the developer; not a statement by this register)

Welcome to +1 Skinny Per Step! 🚶 Walk anywhere and get SKINNIER with every single step! 🔥 Buy FOODS to get even skinnier! 🏃 Unlock treadmills with rebirths to stack steps! 🔁 Rebirth to double your power again and again! 🤖 Flip on Auto Wins to keep farming while you're AFK! 🌌 Your goal: become the skinniest player alive! Can you become the skinniest person in the world? Jump in and play now! 📢 New Updates Every Week!

Last updated by the developer 24 Aug 2026, 03:01 UTC.

13,838
playing (measured 24 Aug 2026, 08:50 UTC)
3,867,845
lifetime visits
90%
liked (1,991 👍 / 213 👎)
10,929
favourites (2.8 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9616,2948,19513,83810 August 202624 August 2026
62 measurements spanning 14 days, net +13,742. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:5013,838+1,470
24 Aug 2026, 07:5012,368+1,426
24 Aug 2026, 06:5010,942+1,157
24 Aug 2026, 05:509,785+977
24 Aug 2026, 04:508,808+733
24 Aug 2026, 03:508,075-232
24 Aug 2026, 02:508,307-720
24 Aug 2026, 01:509,027-628
24 Aug 2026, 00:509,655-1,171
23 Aug 2026, 23:5010,826-546
23 Aug 2026, 22:5011,372+105
23 Aug 2026, 21:5011,267-1,448
23 Aug 2026, 20:5012,715-2,390
23 Aug 2026, 19:5015,105-1,189
23 Aug 2026, 18:5016,294+1,801
23 Aug 2026, 17:5014,493+39
23 Aug 2026, 16:5014,454-224
23 Aug 2026, 15:5014,678+209
23 Aug 2026, 14:5014,469-20
23 Aug 2026, 13:5014,489first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

859087.515 August 202624 August 2026
62 measurements spanning 9 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
24 Aug 2026, 08:5090no change
24 Aug 2026, 07:5090no change
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090no change
24 Aug 2026, 03:5090no change
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090no change
23 Aug 2026, 19:5090no change
23 Aug 2026, 18:5090no change
23 Aug 2026, 17:5090no change
23 Aug 2026, 16:5090+1
23 Aug 2026, 15:5089no change
23 Aug 2026, 14:5089no change
23 Aug 2026, 13:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.