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[NEW🤍] Eboy & Egirl Outfit Ideas [UPD]

[NEW🤍] Eboy & Egirl Outfit Ideas [UPD]

A Roblox experience owned by fеw.

RoleplayENavatar customizationUGC shopeboy/e-girl aesthetic

Description (written by the developer; not a statement by this register)

-ˋ Welcome to Eboy and Egirl Outfit Ideas! Outfit Count: There are currently 80+ Outfits. More coming soon so please be patient! New outfits are added daily or weekly! ؟ FEATURES ؟ Try on: Choose from a variety of outfits to try on! ؟ Buy all: Lets you purchase all of the items in an outfit at once! ؟ Commands: /headless /korblox ؟ this game is still currently in the process of being built, ؟ so please beware of bugs and be patient, thank you. -ˋ credits to all of the ugc creators, if you want any removed please contact me! -ˋ all purchases made in game will be available in your inventory! ؟ join few & like for more: ؟﹕https://www.roblox.com/communities/34933116/few credits: ༊ map, scripts by @urlimb ૮ - ˕ - ა ༊ outfits by @urlimb, @veynoiiz Ი︵𐑼 -ˋ tags: Outfit, Emo, Emo Outfits, Outfit Ideas, Outfit shop, Cheap Outfits, Eboy, Egirl, Eboy and Egirl, Eboy and Egirl Outfits, DH, Matching Outfits, Trendy Outfits, Catalog, Outfit Loader, Home store, Avatars

Last updated by the developer 8 Aug 2026, 05:08 UTC.

0
playing (measured 17 Aug 2026, 14:30 UTC)
793
lifetime visits
100%
liked (8 👍 / 0 👎)
17
favourites (21.4 per 1k visits)
17 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome! · welcome287 · 100.0% win
met the owner! · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.