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Blood Flow [ PRE-ALPHA ]

Blood Flow [ PRE-ALPHA ]

A Roblox experience owned by Blood FIow.

Fighting & PvPENmelee combatranged combatremake

Description (written by the developer; not a statement by this register)

A melee and ranged fighting game based on the original Roblox Combat Warriors. The first and most accurate 1:1 native remake of Combat Warriors. All assets belong under Combat Warriors intellectual property. All types of monetization such as player retention goes straight to Combat Warriors donations. I don't want to profit off of someone's work this is a passion project to bring back the true form of old Combat Warriors. If you own any of the old Combat Warriors Gamepasses you will not have to pay again to get access, as we will migrate them over. DEVS: H1node: Owner and Lead Developer daxxygoat: Executive manager and Director winter: Council Member and Scripting scrlge: UI Developer and Scripting Kali: Scripting ArruruerieShooda: Scripting unpaler: Modeler and Map Making yocswvy: Animations & others

Last updated by the developer 11 Aug 2026, 15:31 UTC.

0
playing (measured 11 Aug 2026, 17:01 UTC)
2,460
lifetime visits
70%
liked (14 👍 / 6 👎)
27
favourites (11.0 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLD
499 R$
VANGUARD
299 R$
Custom Parry Colors
199 R$
Kill Sounds
99 R$
Radio
99 R$
Toxic Emotes
49 R$
Dance Emotes
49 R$
Respect Emotes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

70827618 August 2026 — 82 % liked28 August 2026 — 70 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:0370-12
18 Aug 2026, 15:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.