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[🔥 NOW] Verity [HORROR]

[🔥 NOW] Verity [HORROR]

A Roblox experience owned by Umek0 Games.

HorrorENpsychological horrorcreature featurenarrative mystery

[🔥 NOW] Verity [HORROR] is a horror experience on Roblox, created in 2026, with over 8.2 million lifetime visits. It records a like rating of 70%, 946,097 favourites.

Description (written by the developer; not a statement by this register)

You wake up to do your daily routine as always, until somebody knocks at the door and a mysterious box appeared that you never ordered. After you place the box on the table, you found a cute little ball creature who's a yellow ball who's name is Verity. A cheerful little helper and a friend. He claimed he knows everything. What starts as a normal day quickly turns into something stranger. The longer he stays the longer verity acts more strangely and disturbing.. He's watching you and listening everything... Special thanks to ThatMob and LookOut3D for the inspiration and for helping make this possible. :) Verity’s original voice and authorized voice samples by JustWhispy. Twixxel's 3D Models by Hopal228 👍 Like the game and favorite then join the group. 🎧 Use headphones for the best experience. PC: E - Interact Console: A - Select or confirm menu options X - Interact, complete objectives, and leave cabinets B - Go back or leave a party Dialogue Selection 1 - UP 3 - DOWN

Last updated by the developer 2 Sept 2026, 03:14 UTC.

0
playing (measured 2 Sept 2026, 03:50 UTC)
8,227,173
lifetime visits
70%
liked (3,056 👍 / 1,331 👎)
946,097
favourites (115.0 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

05,2282,61410 August 20262 September 2026
273 measurements spanning 22 days, net -923. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:500-954
2 Sept 2026, 02:50954-232
2 Sept 2026, 01:501,186-341
2 Sept 2026, 00:501,527-155
1 Sept 2026, 23:501,682+237
1 Sept 2026, 22:501,445+50
1 Sept 2026, 21:501,395+120
1 Sept 2026, 20:501,275+102
1 Sept 2026, 19:501,173+124
1 Sept 2026, 18:501,049-154
1 Sept 2026, 17:501,203-125
1 Sept 2026, 16:501,328-58
1 Sept 2026, 15:501,386+14
1 Sept 2026, 14:501,372+11
1 Sept 2026, 13:501,361+147
1 Sept 2026, 12:501,214-72
1 Sept 2026, 11:501,286+151
1 Sept 2026, 10:501,135+85
1 Sept 2026, 09:501,050+80
1 Sept 2026, 08:50970first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Arch Angel Aura [PERMANENT]
1,199 R$
Goku & Vegito Aura Pack [PERMANENT]
1,000 R$
Eternal Harmony [PERMANENT]
999 R$
Fireball Pack [PERMANENT]
799 R$
Diamond Golden [PERMANENT]
750 R$
Ender Pearl [PERMANENT]
699 R$
Golden Iron Pack [PERMANENT]
400 R$
Bow Pack [PERMANENT]
250 R$
Oak's Pack [PERMANENT]
50 R$
Starter Pack [PERMANENT]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Verity! · welcome3,441,327 · 0.00% win
Obtain A Torch · collection1,048,199 · 0.00% win
Hello! I'm verity! You're personal helper friend! · welcome1,008,609 · 0.00% win
Obtain Wood Oak · collection1,006,021 · 0.00% win
Welcome to UM'S Store! · welcome417,622 · 0.00% win
Interact the old computer in basement · secret407,046 · 0.00% win
Verity X Survival · other393,095 · 0.00% win
Meet Dan, The Cash Register Guy From UM'S! · other366,975 · 0.00% win
Yummy! · other360,788 · 0.00% win
Get jumpscare'd! · other303,153 · 0.00% win
Jumpscare · other291,096 · 0.00% win
Get carried by the Maternal Wraith · other281,780 · 0.00% win
Part 1 · other270,688 · 0.00% win
You died to the Maternal Wraith · progression264,748 · 0.00% win
Chased · other188,184 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 202623 October 2026
276 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 276
Measured (UTC)% likedChange
23 Oct 2026, 16:3270no change
13 Sept 2026, 16:2370no change
2 Sept 2026, 03:5070no change
2 Sept 2026, 02:5070no change
2 Sept 2026, 01:5070no change
2 Sept 2026, 00:5070no change
1 Sept 2026, 23:5070no change
1 Sept 2026, 22:5070no change
1 Sept 2026, 21:5070no change
1 Sept 2026, 20:5070no change
1 Sept 2026, 19:5070no change
1 Sept 2026, 18:5070no change
1 Sept 2026, 17:5070no change
1 Sept 2026, 16:5070no change
1 Sept 2026, 15:5070no change
1 Sept 2026, 14:5070no change
1 Sept 2026, 13:5070no change
1 Sept 2026, 12:5070no change
1 Sept 2026, 11:5070no change
1 Sept 2026, 10:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.