Work at a Hotel | Luxy Hotels π΄
A Roblox experience owned by Luxy Hotels.
RoleplayENhotel simulationroleplayluxury theme
Work at a Hotel | Luxy Hotels π΄ is a roleplay experience created on 2019-03-01. The game has accumulated 2,845,673 lifetime visits and 16,140 favorites. Currently, zero users are playing. The title holds a 61% like percentage. No active player count is recorded at this time.
Description (written by the developer; not a statement by this register)
Welcome to Luxy Hotels β Where Luxury Meets Comfort! π΄ At Luxy, our guests come first. Enjoy a premium stay in our beautifully designed, high-end hotel rooms β the ultimate luxury experience awaits! π¨β¨ π Perks Await You β Join Our Group! Get access to exclusive in-game perks and be part of our growing community: π https://www.roblox.com/communities/4770390 πΌ Want to Work at Luxy? Start your journey with us by taking the quiz: π https://www.roblox.com/games/2917721233 π Skip the Quiz? Support Luxy and get a thank-you rank instantly: π https://www.roblox.com/games/2919775419 π Game Credits Built by the Luxy Development Team Scripted by the Luxy Development Team Tags: RESORT SIZZLE SOROS CHICKEN EXPRESS TEL CHICKEN ADOPT ME HOTEL HOTEL HOTEL BLOXBURG WORK AT A HOTEL WORK RESORT GAME FORTNITE MINECRAFT
Last updated by the developer 7 Jun 2026, 02:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.