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Vibe NYC [original]

Vibe NYC [original]

A Roblox experience owned by MissPoppy's studio.

Social & hangoutENhangoutaestheticsocial

Description (written by the developer; not a statement by this register)

vibe NYC remake ✨️ Vibe NYC (The Original concept)🏙️ Welcome. Chill out to smooth music, hang with friends. 🌟 Join us Join our group "misspoppy Studios" to unlock exclusive areas and perks! 💙 **Support the Game** Drop a Like, Favorite and Follow to support the game. Likes are extremely important and help keep the game alive by bringing in more players. If you enjoy the game, please consider donating some Robux as well. Every Robux donated goes directly toward development, helping us create more updates, features, and content for everyone. 🛠️ Dev Team Misspoppy Tags: Vibe, Hangout, Chill, Relax, Aesthetic, NYC, Voice Chat, Mic Up, RP, Social, Cozy, Rich, Club Disclaimer: Not affiliated with Sleepy Studios. All credits to *Sleepy studio *Cyrphex *Y_ed For the remake *Misspoppy

Last updated by the developer 12 Aug 2026, 02:32 UTC.

0
playing (measured 12 Aug 2026, 03:03 UTC)
10,010
lifetime visits
73%
liked (41 👍 / 15 👎)
86
favourites (8.6 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LIMITED SWORD
475 R$
5X LEVEL BOOST
319 R$
SKELTON AURA
315 R$
SKIP SERVER SONG
299 R$
EXODUS
255 R$
ice dagger
239 R$
X3 MONEY
229 R$
NYC+
195 R$
SKULL
179 R$
ANIM PACK
129 R$
CUSTOM NAME COLOR
119 R$
slap glove
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome back · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7317 August 2026 — 73 % liked27 August 2026 — 73 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:2273no change
17 Aug 2026, 10:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.