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Trapped Beyond [Release]

Trapped Beyond [Release]

A Roblox experience owned by golden Dungeon studios.

AdventureENbackroomshorrorpuzzle

Description (written by the developer; not a statement by this register)

🚪 TRAPPED BEYOND 🚪 ⚠️ Can you escape... or will you be trapped forever? Explore endless mysterious corridors, solve challenging puzzles, collect important items, and survive terrifying entities lurking in the darkness. 🧩 Features 🔑 Find keys and hidden objects 🧠 Solve unique puzzles 👥 Play solo or with friends 👹 Escape deadly entities 🚪 Discover multiple Backrooms-inspired levels 🔦 Immersive horror atmosphere 🎧 Best experienced with headphones! ⚡ Every playthrough is different. Stay alert... you never know what's waiting around the next corner. 👍 Leave a Like and ⭐ Favorite to support future updates! 🚧 CURRENT FEATURES ✅ Level 0 ✅ Level 1 ✅ Level 2 ✅ Level 3 ✅ Multiplayer ✅ Save System 🔨 New Level every 3 days!!

Last updated by the developer 10 Aug 2026, 20:45 UTC.

0
playing (measured 11 Aug 2026, 05:22 UTC)
2,476
lifetime visits
64%
liked (7 👍 / 4 👎)
111
favourites (44.8 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

last one
4,500 R$
2
4,500 R$
for the robux
4,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome673 · 100.0% win
level 0 · progression84 · 0.00% win
level 1 · progression52 · 0.00% win
level 2 · progression26 · 0.00% win
level 3 · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.