π¨ Paint a Character!
A Roblox experience owned by BrainNotFound Games.
SimulatorENPixel ArtPaint by NumberCharacter Customization
Description (written by the developer; not a statement by this register)
ποΈ Paint amazing characters one pixel at a time! π¨ Paint Characters from cartoons, anime, memes, superheroes, movies, games, and more! π° Earn Coins by completing paintings ποΈ Unlock beautiful Island Skins π¦ Open Crates for exclusive rewards β‘ Upgrade your painting abilities π Use Hints to finish difficult paintings π₯ Paint together with friends π Complete your collection and become a Master Painter! β New Characters Every Update! π Like & Favorite for more content! tags: Paint, Paint a Character, Painting, Character, Characters, Pixel Art, Pixel, Pixel Painter, Paint by Number, Color by Number, Coloring, Coloring Game, Artist, Art, Draw, Drawing, Creative, Creativity, Cartoon, Anime, Superhero, Movie, TV Show, Meme, Smiley, Gumball, Spider-Man, Freddy, Peter Griffin, Skins, Island Skins, Crates, Collection, Collect, Unlock, Coins, Rewards, Progression, Upgrades, Multiplayer, Friends, Relaxing, Satisfying, Cozy, Casual, Puzzle, Simulator, Completionist, Builder,
Last updated by the developer 4 Aug 2026, 20:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.