[UPD] Survive 7 Days In A Cave🦇
A Roblox experience owned by Last Ember Studios.
SurvivalENarcticco-opcave
Description (written by the developer; not a statement by this register)
🧊 Survive a 7 days in a Cave You and your team have been dropped into the Arctic with one goal to survive seven days inside the cave. Search for food, keep the fire alive, explore deeper underground, Every day gets colder, and not everyone will make it back alive. 🚁 Rescue arrives on Day 7. Can you survive the week and make it back alive? 🛠️ The game is still being worked on, so expect new content, changes, and a few bugs along the way. inspired by Survive 7 Days In Arctic ------------------------------------------------
Last updated by the developer 14 Nov 2026, 20:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Nov 2026, 21:50 | 356 | -51 |
| 15 Nov 2026, 20:50 | 407 | -42 |
| 15 Nov 2026, 19:50 | 449 | -67 |
| 15 Nov 2026, 18:50 | 516 | -18 |
| 15 Nov 2026, 17:50 | 534 | -45 |
| 15 Nov 2026, 16:50 | 579 | -41 |
| 15 Nov 2026, 15:50 | 620 | +65 |
| 15 Nov 2026, 14:50 | 555 | -48 |
| 15 Nov 2026, 13:50 | 603 | +67 |
| 15 Nov 2026, 12:50 | 536 | -66 |
| 15 Nov 2026, 11:50 | 602 | +87 |
| 15 Nov 2026, 10:50 | 515 | -8 |
| 15 Nov 2026, 09:50 | 523 | +8 |
| 15 Nov 2026, 08:50 | 515 | +4 |
| 15 Nov 2026, 07:50 | 511 | +76 |
| 15 Nov 2026, 06:50 | 435 | +30 |
| 15 Nov 2026, 05:50 | 405 | -63 |
| 15 Nov 2026, 04:50 | 468 | +52 |
| 15 Nov 2026, 03:50 | 416 | +7 |
| 15 Nov 2026, 02:50 | 409 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 13 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 15 Nov 2026, 21:50 | 70 | no change |
| 15 Nov 2026, 20:50 | 70 | no change |
| 15 Nov 2026, 19:50 | 70 | no change |
| 15 Nov 2026, 18:50 | 70 | no change |
| 15 Nov 2026, 17:50 | 70 | +1 |
| 15 Nov 2026, 16:50 | 69 | no change |
| 15 Nov 2026, 15:50 | 69 | no change |
| 15 Nov 2026, 14:50 | 69 | no change |
| 15 Nov 2026, 13:50 | 69 | no change |
| 15 Nov 2026, 12:50 | 69 | no change |
| 15 Nov 2026, 11:50 | 69 | +1 |
| 15 Nov 2026, 10:50 | 68 | no change |
| 15 Nov 2026, 09:50 | 68 | no change |
| 15 Nov 2026, 08:50 | 68 | +1 |
| 15 Nov 2026, 07:50 | 67 | no change |
| 15 Nov 2026, 06:50 | 67 | no change |
| 15 Nov 2026, 05:50 | 67 | no change |
| 15 Nov 2026, 04:50 | 67 | no change |
| 15 Nov 2026, 03:50 | 67 | no change |
| 15 Nov 2026, 02:50 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.