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Grow Your Island 🏝️

Grow Your Island 🏝️

A Roblox experience owned by Blobs Inc.

TycoonENisland buildingcollectionincremental

Description (written by the developer; not a statement by this register)

🏝️ Welcome to Grow Your Island! 🏝️ 🪨 You start out on a tiny island. Collect stone to slowly build your island from the ground up! ⛏️ Discover Blobs that will help you along the way! 👍 Like the game if you enjoyed!

Last updated by the developer 8 Aug 2026, 22:58 UTC.

2
playing (measured 13 Aug 2026, 23:37 UTC)
56,985
lifetime visits
69%
liked (234 👍 / 104 👎)
610
favourites (10.7 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GIANT COMPANIONS!
9,999 R$
x1.5 Tool Damage!
399 R$
x2 Offline Bonus!
299 R$
x1.5 XP Boost!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏝️ Welcome! · welcome61,142 · 100.0% win
🪨 Collect 1M Stone! · collection14,038 · 21.4% win
🪨 Collect 1B Stone! · collection4,108 · 0.00% win
🪨 Collect 1T Stone! · collection1,166 · 7.1% win
🪨 Collect 1Qd Stone! · collection590 · 0.00% win
🪨 Collect 1Qn Stone! · collection314 · 0.00% win
🪨 Collect 1Sx Stone! · collection132 · 0.00% win
🪨 Collect 1Sp Stone! · collection46 · 0.00% win
🪨 Collect 1Oc Stone! · collection16 · 7.1% win
🪨 Collect 1No Stone! · collection4 · 0.00% win
🪨 Collect 1De Stone! · collection0 · 0.00% win
🪨 Collect 1UD Stone! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64706715 August 2026 — 64 % liked25 August 2026 — 68 % liked4 September 2026 — 67 % liked14 September 2026 — 69 % liked24 September 2026 — 70 % liked4 October 2026 — 70 % liked14 October 2026 — 70 % liked24 October 2026 — 69 % liked6915 August 202624 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:0869-1
14 Oct 2026, 22:0870no change
4 Oct 2026, 22:0770no change
24 Sept 2026, 22:0670+1
14 Sept 2026, 18:1969+2
4 Sept 2026, 18:1967-1
25 Aug 2026, 16:5268+4
15 Aug 2026, 16:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.