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MERMAID POLICE PRISON RUN! (Obby)

MERMAID POLICE PRISON RUN! (Obby)

A Roblox experience owned by rich mentality.

ObbyENmermaidprison escapeparkour

Description (written by the developer; not a statement by this register)

Escape the flooded prison before the mermaid police catch you! Run, jump, and swim through dangerous obstacles as you make your way to freedom. Can you complete the obby and escape? 50% off all gamepasses for a limited time!

Last updated by the developer 6 Aug 2026, 16:04 UTC.

0
playing (measured 11 Aug 2026, 06:06 UTC)
1,566
lifetime visits
70%
liked (28 👍 / 12 👎)
59,734
favourites (38144.3 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome194,909 · 100.0% win
Completed MERMAID POLICE PRISON RUN! · progression1,087 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

0703529 August 2026 — 0 % liked28 September 2026 — 67 % liked8 October 2026 — 70 % liked18 October 2026 — 70 % liked29 August 202618 October 2026
4 measurements spanning 50 days, net +70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:0070no change
8 Oct 2026, 13:3670+3
28 Sept 2026, 13:1767+67
29 Aug 2026, 06:030first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.