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Clown [HORROR]

Clown [HORROR]

A Roblox experience owned by Astra's Army.

HorrorENhorrorescapeclown

Description (written by the developer; not a statement by this register)

🤡 A fun night becomes your worst nightmare. Search for clues, complete objectives, and escape the relentless clown. 🔊 Headphones recommended for the best horror experience. ❗ CHAPTER 2 = 2,000 LIKES ❗ Community: https://www.roblox.com/groups/11636314/Astras-Army

Last updated by the developer 25 Jul 2026, 04:29 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
2,297
lifetime visits
89%
liked (141 👍 / 18 👎)
136
favourites (59.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Balloon
50 R$
Fast Walk
40 R$
Bright Lantern
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,761 · 100.0% win
Chapter 1 · progression1,270 · 80.0% win
Chapter 2 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908918 August 2026 — 89 % liked28 August 2026 — 89 % liked7 September 2026 — 90 % liked17 September 2026 — 89 % liked28 September 2026 — 90 % liked8 October 2026 — 89 % liked18 October 2026 — 88 % liked28 October 2026 — 88 % liked7 November 2026 — 89 % liked18 August 20267 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 01:0089+1
28 Oct 2026, 00:5088no change
18 Oct 2026, 00:4988-1
8 Oct 2026, 00:4989-1
28 Sept 2026, 00:4890+1
17 Sept 2026, 18:3089-1
7 Sept 2026, 18:2390+1
28 Aug 2026, 18:0589no change
18 Aug 2026, 17:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.