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🍔 +1 Fat Per Click to Win Eating Contests

🍔 +1 Fat Per Click to Win Eating Contests

A Roblox experience owned by Competitive eating.

Clicker & idleENclickereating contestleaderboard

🍔 +1 Fat Per Click to Win Eating Contests is a clicker idle experience on Roblox, created in 2026, with 932,947 lifetime visits. It records 99 playing now, a like rating of 80%, 184,737 favourites.

Description (written by the developer; not a statement by this register)

🍔 Welcome🍔 +1 Fat Per Click to Win Eating Contests 🍔 Click to gain food and become stronger! 🏋️‍♂️ Train in the training area and challenge your limits 🍔Compete to see who can finish the food first to win and unlock new levels 🏆 Participate in the competition and climb the leaderboard to become the strongest! ✨ Friends, daily and conversation bonuses can speed up your progress! 👍 Like and ⭐ bookmark the game to get updates! Thank you for your visit!

Last updated by the developer 26 Aug 2026, 17:54 UTC.

99
playing (measured 27 Aug 2026, 01:50 UTC)
932,947
lifetime visits
80%
liked (717 👍 / 178 👎)
217,079
favourites (232.7 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,18364111 August 202627 August 2026
127 measurements spanning 16 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 127
Measured (UTC)PlayersChange
27 Aug 2026, 01:5099-24
27 Aug 2026, 00:50123-40
26 Aug 2026, 23:50163+4
26 Aug 2026, 22:50159+9
26 Aug 2026, 21:50150-80
26 Aug 2026, 20:50230no change
26 Aug 2026, 19:50230+37
26 Aug 2026, 18:50193-85
26 Aug 2026, 17:50278-11
26 Aug 2026, 16:50289-12
26 Aug 2026, 15:50301+8
26 Aug 2026, 14:50293-56
26 Aug 2026, 13:50349-9
26 Aug 2026, 12:50358+3
26 Aug 2026, 11:50355-36
26 Aug 2026, 10:50391-34
26 Aug 2026, 09:50425-277
26 Aug 2026, 08:50702-7
26 Aug 2026, 07:50709+20
26 Aug 2026, 06:50689first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Power
29 R$
Super Lucky
29 R$
Lucky
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 Champion · progression272,879 · 30.1% win
First Bite of World 2 · progression139,471 · 15.4% win
World 2 Champion · progression100,950 · 11.9% win
World 1's Strongest Pet · collection60,842 · 5.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738277.58015 August 202624 October 2026
133 measurements spanning 70 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 133
Measured (UTC)% likedChange
24 Oct 2026, 08:4680no change
14 Oct 2026, 08:4580no change
4 Oct 2026, 08:3880no change
24 Sept 2026, 08:3880+1
14 Sept 2026, 08:3779+2
4 Sept 2026, 08:3777no change
27 Aug 2026, 01:5077no change
27 Aug 2026, 00:5077no change
26 Aug 2026, 23:5077no change
26 Aug 2026, 22:5077no change
26 Aug 2026, 21:5077+1
26 Aug 2026, 20:5076no change
26 Aug 2026, 19:5076no change
26 Aug 2026, 18:5076no change
26 Aug 2026, 17:5076no change
26 Aug 2026, 16:5076no change
26 Aug 2026, 15:5076no change
26 Aug 2026, 14:5076no change
26 Aug 2026, 13:5076no change
26 Aug 2026, 12:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.