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+1 Speed One Punch Man Escape

+1 Speed One Punch Man Escape

A Roblox experience owned by One Punch Masters.

ObbyENone punch manspeed runobstacle avoidance

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed Punch Escape! 👊 🥊 Every step = +1 Speed 💥 Train like a hero and stack your Speed multipliers 😤 Survive escalating obstacles — one hit and you're OUT 🌟 Unlock legendary hero characters as you level up 🏃 Sprint, dodge, and outrun the chaos 👥 Race friends and climb the server leaderboard 🏆 Become the ONE PUNCH SPEEDSTER and the STRONGEST CAPE BALDY 👍 LIKE and FAVORITE for future updates!

Last updated by the developer 28 Jul 2026, 00:22 UTC.

0
playing (measured 10 Aug 2026, 20:47 UTC)
50,227
lifetime visits
87%
liked (94 👍 / 14 👎)
5,658
favourites (112.6 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
599 R$
OP Treadmill
349 R$
Cosmic Garou
299 R$
Mega VIP Treadmill
249 R$
Infinite Revives
249 R$
Serious Saitama
199 R$
Ultra VIP Treadmill
179 R$
Multi Hatch (x3)
149 R$
VIP Treadmill
59 R$
Auto Hatch
49 R$
2x Speed
39 R$
2x Wins
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome35,082 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1687no change
15 Aug 2026, 18:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.