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[NEW ROOMS] Shred the Evidence

[NEW ROOMS] Shred the Evidence

A Roblox experience owned by Bloxy Duels.

RoleplayENofficeco-opcleaning

Description (written by the developer; not a statement by this register)

💼 The boss messed up—time to Shred the Evidence! Destroy the paper trail to get out! 😈📄 📄 Collect secret files 🧹 Vacuum shredded scraps 🔌 Shred for instant cash ✨ Upgrade your Skill Tree 🌊 Clean the office top-to-bottom 🏠 Head home free!

Last updated by the developer 4 Aug 2026, 00:16 UTC.

3
playing (measured 11 Aug 2026, 15:46 UTC)
77,714
lifetime visits
86%
liked (324 👍 / 54 👎)
574
favourites (7.4 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:468first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
623 R$
Insta Shred
436 R$
Double Funds
373 R$
Strong Man
311 R$
Hand Vacuum
249 R$
V-Broom
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4786no change
15 Aug 2026, 13:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.