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Olympian [PRE-ALPHA]

Olympian [PRE-ALPHA]

A Roblox experience owned by Paracord Studios.

SimulatorENgym simulationcombatrealistic physics

Description (written by the developer; not a statement by this register)

Olympian is a realistic gym experience where progression is earned through training, consistency and skill. [ALPHA STAGE - EXPECT GAMEPLAY AND UI TO CHANGE] Lift realistic weights, build your physique, recover between workouts, challenge players in combat, and compete to become the strongest member of the gym. Will you become the next Olympian? 🖥️ Controls F - Block/Parry W+Q - Barge (with weapon) Q - Dash RMB - Heavy Attack

Last updated by the developer 31 Aug 2026, 21:47 UTC.

0
playing (measured 2 Sept 2026, 08:47 UTC)
7,033
lifetime visits
78%
liked (83 👍 / 24 👎)
138
favourites (19.6 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Bag Space
350 R$
Starter Pack
249 R$
Photo Mode
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Olympian Gym Welcomes you · welcome5,658 · 0.00% win
Getting Started · progression736 · 0.00% win
Dedicated · progression52 · 0.00% win
Gym Rat · progression2 · 0.00% win
Iron Will · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.52 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked22 October 2026 — 78 % liked2 September 202622 October 2026
5 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 08:4978no change
2 Oct 2026, 08:4878no change
22 Sept 2026, 08:4878-1
12 Sept 2026, 08:4879no change
2 Sept 2026, 08:4879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.