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Crazy Combat

Crazy Combat

A Roblox experience owned by PreionX (Group).

ShooterENFPSPvPWeapon Shop

Description (written by the developer; not a statement by this register)

Welcome to Crazy Combat How to play : - Fight the other players untill get kills - Collect kills to buy specially weapons - Buy the cool weapons to get player down UPD: 1.1 ✨ - NEW MAPS - ADDED NEW WEAPON - EMOTE GUI Thank you for support our game don't forget to favorite and like this game :) 👍 Like the game and join our group to unlock exclusive weapons! 💻 Available on Desktop, Mobile, Tablet and Console!

Last updated by the developer 11 Aug 2026, 15:48 UTC.

0
playing (measured 11 Aug 2026, 17:05 UTC)
811
lifetime visits
58%
liked (7 👍 / 5 👎)
6
favourites (7.4 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
VIP
150 R$
X2 KILL
129 R$
X2 CASH
99 R$
M4A1
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome955 · 0.00% win
Newbie · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555856.520 August 2026 — 55 % liked19 September 2026 — 58 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 10:1758+3
20 Aug 2026, 06:0355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.