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Dev's Difficulty Chart Obby

Dev's Difficulty Chart Obby

A Roblox experience owned by Awesome Obby Games.

ObbyENdifficulty chartparkourrage quit

Description (written by the developer; not a statement by this register)

😡 Dev's Difficulty Chart Obby starts off easy, but it WILL get harder until you RAGE-QUIT! Do you have what it takes to reach the end, or are you going to crash out? Every single stage tests your movement, and the final levels will push your skills to the absolute limit. ✅ All 200 stages are 100% possible! Only 0.1% of players have what it takes to beat the game. Prove you're one of them. Controls: - Reset Character (R, Y) - Shift Lock (Shift, LT) - Alignment Keys ( . and , ) 👍 Leave a Like to support the game and unlock new updates! 👎 DISLIKE = CRASHOUT! Tags: Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, RAGE-QUIT, DDCO, Difficulty Chart Obby, Difficult Obby, Tower, Wraparound, Wallhop

Last updated by the developer 29 Jul 2026, 08:44 UTC.

98
playing (measured 22 Aug 2026, 00:50 UTC)
490,229
lifetime visits
80%
liked (1,357 👍 / 331 👎)
2,508
favourites (5.1 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98131114.510 August 2026 — 109 players21 August 2026 — 125 players21 August 2026 — 115 players21 August 2026 — 131 players21 August 2026 — 101 players22 August 2026 — 98 players10 August 202622 August 2026
6 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–136 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5098-3
21 Aug 2026, 23:50101-30
21 Aug 2026, 22:50131+16
21 Aug 2026, 21:50115-10
21 Aug 2026, 20:54125+16
10 Aug 2026, 15:30109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
Easy Mode
499 R$
Fling Glove
399 R$
Fusion Coil
199 R$
Speed Coil
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome326,908 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8015 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
7 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1980no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480no change
15 Aug 2026, 01:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.