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[Update 1] Tower Destruct (Alpha)

[Update 1] Tower Destruct (Alpha)

A Roblox experience owned by GeantLash Projection.

SimulatorENtower defenseteam-baseddestruction

Description (written by the developer; not a statement by this register)

Welcome to Tower Destruct Musics are non-copyright! In this game the player can get any roles: - Attacker: You need to destroy the Tower with funny items - Player: You need to survive, don't get out of the tower and avoid items. There is a Two Teams mode: Two tower, Two teams, the first tower destroy lose! Join the group for get exclusive items (https://www.roblox.com/communities/1010822074/GeantLash-Projection) Developers: - GeantWorld - Lenlash This game may contain bugs, please report them to us (in the roblox group) Inspired by: Blocks n' Props

Last updated by the developer 26 Aug 2026, 16:06 UTC.

0
playing (measured 29 Aug 2026, 21:22 UTC)
479
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (4.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fancy Weapons
150 R$
2x Bucks
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time to destruct · welcome23 · 0.00% win
I failed · other12 · 0.00% win
I met them · social12 · 0.00% win
I survived! · progression6 · 0.00% win
I destroyed the tower · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.