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[W2] +1 Dumpling Keyboard Escape

[W2] +1 Dumpling Keyboard Escape

A Roblox experience owned by //PR Studio.

ObbyENkeyboard runnerobstacle avoidancespeed multiplier

Description (written by the developer; not a statement by this register)

🥟 Welcome to +1 Dumpling Keyboard Escape! ⚡ Gain speed with every step and race through the keyboard! 👟 Run and jump through challenging obstacles 🥟 Collect and hatch Dumplings 🏆 Earn trophies as you progress ⚡ Unlock powerful speed multipliers 👥 Race with friends and other players 🌍 Try to reach the end and become one of the fastest players! 🎵 Enjoy satisfying sounds while you play. How far can you make it? 🥟⚡

Last updated by the developer 26 Aug 2026, 17:46 UTC.

0
playing (measured 27 Aug 2026, 23:45 UTC)
14,761
lifetime visits
93%
liked (114 👍 / 9 👎)
95
favourites (6.4 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GodlikeTrail
1,799 R$
X4096 Speed
1,375 R$
SupernovaTrail
1,299 R$
X2048 Speed
949 R$
VoidTrail
899 R$
X1024 Speed
649 R$
X512 Speed
449 R$
X256 Speed
299 R$
CosmicTrail
219 R$
X128 Speed
199 R$
X64 Speed
129 R$
x2 Wins
79 R$
X32 Speed
79 R$
StarterPack
49 R$
x16 Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,129 · 33.3% win
First Win! · progression3,964 · 33.3% win
Stage 5! · progression2,045 · 26.7% win
First Rebirth! · progression1,461 · 13.3% win
Stage 10! · progression529 · 20.0% win
Stage 15! · progression68 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9327 August 2026 — 93 % liked16 September 2026 — 93 % liked27 August 202616 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 23:4693no change
27 Aug 2026, 23:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.