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[X9] Escape For Cars [๐ŸŒฎ]

[X9] Escape For Cars [๐ŸŒฎ]

A Roblox experience owned by Lucky Brick.

SimulatorENtsunami survivalcar collectionidle earnings

Description (written by the developer; not a statement by this register)

๐ŸŒŠ๐Ÿš— Escape Tsunami for Cars! A giant tsunami is coming... can you escape in time? ๐Ÿƒ Run around the map and collect awesome cars before the wave arrives! ๐ŸŒŠ Outrun the massive tsunami and survive to earn rewards. ๐Ÿ’ธ Park your cars at your base to earn money every second, even while you're offline! ๐Ÿ—๏ธ Upgrade your base to unlock more parking spaces. ๐Ÿš— Collect Common, Rare, Epic, and Legendary cars. โšก Rebirth to earn bigger rewards and become the richest car collector! ๐Ÿ‘ Like ๐Ÿ‘ Favorite โญ Join The Group and Invite Your Friends To support The game ๐Ÿ‘๐Ÿ‘ Can you collect every car and survive the biggest tsunami?!

Last updated by the developer 9 Aug 2026, 06:27 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
1,147
lifetime visits
91%
liked (10 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
16
favourites (13.9 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Auto Rebirth [Permanently] [OP]
10,000 R$
Pro pack
79 R$
Starter pack
49 R$
Vip
39 R$
Collect All [Permanent]
9 R$
Custom Base Pack [Permanently] [OP]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

You Met The owner ยท other25 ยท 0.00% win
YOU MET THE OWNER0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.