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Gear Party [NEW]

Gear Party [NEW]

A Roblox experience owned by Riftmark.

Fighting & PvPENasymmetrical PvPsurvival horrorround-based

Description (written by the developer; not a statement by this register)

Welcome to Gear Party! Gear Party is a 1 vs All game built around classic Roblox gears. Each round, one player is chosen as the GEARED and gets 3 random gears. Their goal is to take out every Survivor before time runs out. Survivors get a Wooden Sword, so you can fight back with your team or hide and try to survive. You unlock more gears for the GEARED every 5 Wins. SPECIAL ROUNDS: Infection -- Eliminated Survivors join the Geared. Double Trouble -- There are 2 Geared. FFA -- Everyone gets gear. Last player standing wins. CONTROLS: B -- Emote E -- Interact Game By xXNikletskyXx & ZedRoblox_Dev. Tags: Gear, Gears, Team, 1vAll, Killer, Survive, Survivors, Classic, Retro, Robloxian, Robloxia, Nostalgia, Nostalgic, PvP, Fighting, Survival, Rounds, Party, Asym, Asymmetrical.

Last updated by the developer 19 Aug 2026, 13:04 UTC.

0
playing (measured 21 Aug 2026, 18:05 UTC)
343
lifetime visits
92%
liked (12 👍 / 1 👎)
29
favourites (84.5 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M.V.P.
375 R$
V.I.P.
175 R$
2+ Emote Slots
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Party · welcome251 · 0.00% win
First Steps! · welcome78 · 0.00% win
Pwner! · progression11 · 0.00% win
PIRATA CLARK · secret5 · 0.00% win
God-Like! · progression3 · 0.00% win
Getting Better! · progression3 · 0.00% win
Dominating! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.522 August 2026 — 89 % liked11 September 2026 — 91 % liked23 October 2026 — 92 % liked22 August 202623 October 2026
3 measurements spanning 62 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 09:4892+1
11 Sept 2026, 17:0391+2
22 Aug 2026, 03:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.