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Scrape the Slime

Scrape the Slime

A Roblox experience owned by Cutting Edge Experiences.

Clicker & idleENslimeclickerupgrade

Description (written by the developer; not a statement by this register)

😱 OH NO! Your treasure is DEEP into the Slime! Scrape the Slime to get it back! 😈 🪣 Fill your Tube ⚙️ Crush it for tokens 🌳 Upgrade your Skill Tree 🌊 Go deeper 🪙 Find your Treasure!

Last updated by the developer 1 Aug 2026, 02:52 UTC.

2
playing (measured 21 Aug 2026, 16:51 UTC)
15,628
lifetime visits
37%
liked (11 👍 / 19 👎)
65
favourites (4.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 16:512first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lucky Find · collection0 · 0.00% win
Slimed Riches · collection0 · 0.00% win
Slime Works · progression0 · 0.00% win
Ancient Ruins · progression0 · 0.00% win
Ice Cave · progression0 · 0.00% win
First Scrape · progression0 · 0.00% win
Bottomless Treasure · collection0 · 0.00% win
Deep Sweets · progression0 · 0.00% win
Slimes Worst Nightmare · progression0 · 0.00% win
Slime Scraper · progression0 · 0.00% win
Fully Trained · progression0 · 0.00% win
The Golden Goal · progression0 · 0.00% win
Fire Below · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

374038.521 August 2026 — 38 % liked31 August 2026 — 40 % liked10 September 2026 — 37 % liked20 September 2026 — 38 % liked20 October 2026 — 37 % liked21 August 202620 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 16:5237-1
20 Sept 2026, 16:5138+1
10 Sept 2026, 16:5137-3
31 Aug 2026, 16:5140+2
21 Aug 2026, 16:5138first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.