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[🐟] Deep Fishing

[🐟] Deep Fishing

A Roblox experience owned by LazyGames..

SimulatorENfishingupgradecollection

Description (written by the developer; not a statement by this register)

🎣 Cast your fishing rod as far as possible and reel in tons of fish! 💪 Upgrade your Strength to throw farther 🌊 Reach new waters with rarer fish 🐟 Catch multiple fish in a single cast 💰 Sell your fish and become the ultimate angler 🛟 HOW TO PLAY * Hold and release to cast your rod * Reach the water to start fishing * Catch multiple fish at once * Upgrade and cast even farther! ⭐ Like the game, favorite it, and join the group for rewards and updates!

Last updated by the developer 11 Aug 2026, 01:43 UTC.

61
playing (measured 11 Aug 2026, 03:49 UTC)
56,500
lifetime visits
97%
liked (49,337 👍 / 1,428 👎)
269,914
favourites (4777.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:4912first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#89 Fun with friends

Growth

689179.5897 October 20263 November 2026
454 measurements spanning 27 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–94 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 454
Measured (UTC)Rank on Fun with friendsChange
3 Nov 2026, 10:2589no change
3 Nov 2026, 09:2589no change
3 Nov 2026, 08:2589no change
3 Nov 2026, 07:2589no change
3 Nov 2026, 06:2589no change
3 Nov 2026, 05:2589no change
3 Nov 2026, 04:2589no change
3 Nov 2026, 03:2589no change
3 Nov 2026, 02:2589no change
3 Nov 2026, 01:2589no change
3 Nov 2026, 00:2589no change
2 Nov 2026, 23:2589no change
2 Nov 2026, 22:2589no change
2 Nov 2026, 21:2589+4
2 Nov 2026, 20:2585no change
2 Nov 2026, 19:2585no change
2 Nov 2026, 18:2585no change
2 Nov 2026, 17:2585no change
2 Nov 2026, 16:2585no change
2 Nov 2026, 15:2585first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Ultra Lucky
599 R$
Double Coins
399 R$
More Mutations
349 R$
Double XP
249 R$
VIP
249 R$
Super Lucky
249 R$
Auto Sell
149 R$
Lucky
99 R$
Fish Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,681,034 · 78.9% win
First Mutation · other3,976,390 · 66.6% win
50 Catches · collection3,089,658 · 52.3% win
First Legendary · collection2,042,242 · 35.1% win
250 Catches · collection1,804,409 · 31.4% win
First Mythical · collection1,439,613 · 23.9% win
1.000 Catches · progression936,869 · 18.2% win
First Secret · secret491,074 · 8.6% win
10K Catches · progression147,563 · 3.3% win
50K Catches · collection27,076 · 0.70% win
100K Catches · collection12,164 · 0.30% win
250K Catches · collection3,066 · 0.10% win
500K Catches · progression660 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929794.516 August 2026 — 92 % liked26 August 2026 — 93 % liked5 September 2026 — 93 % liked15 September 2026 — 94 % liked25 September 2026 — 96 % liked5 October 2026 — 97 % liked15 October 2026 — 97 % liked25 October 2026 — 97 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0097no change
15 Oct 2026, 03:5397no change
5 Oct 2026, 03:5397+1
25 Sept 2026, 03:5396+2
15 Sept 2026, 03:5294+1
5 Sept 2026, 03:5293no change
26 Aug 2026, 03:5193+1
16 Aug 2026, 03:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.