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[🐟] Deep Fishing

[🐟] Deep Fishing

A Roblox experience owned by LazyGames..

SimulatorENfishingupgradecollection

Description (written by the developer; not a statement by this register)

🎣 Cast your fishing rod as far as possible and reel in tons of fish! 💪 Upgrade your Strength to throw farther 🌊 Reach new waters with rarer fish 🐟 Catch multiple fish in a single cast 💰 Sell your fish and become the ultimate angler 🛟 HOW TO PLAY * Hold and release to cast your rod * Reach the water to start fishing * Catch multiple fish at once * Upgrade and cast even farther! ⭐ Like the game, favorite it, and join the group for rewards and updates!

Last updated by the developer 11 Aug 2026, 01:43 UTC.

61
playing (measured 11 Aug 2026, 03:49 UTC)
56,500
lifetime visits
97%
liked (49,337 👍 / 1,428 👎)
269,914
favourites (4777.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:4912first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#91 Fun with friends

Growth

689179.57 October 202626 October 2026
400 measurements spanning 19 days, net +20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–94 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 400
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 11:2591no change
26 Oct 2026, 10:2591no change
26 Oct 2026, 09:2591no change
26 Oct 2026, 08:2591no change
26 Oct 2026, 07:2591no change
26 Oct 2026, 06:2591no change
26 Oct 2026, 05:2591no change
26 Oct 2026, 04:2591no change
26 Oct 2026, 03:2591no change
26 Oct 2026, 02:2591no change
26 Oct 2026, 01:2591no change
26 Oct 2026, 00:2591+1
25 Oct 2026, 23:2590no change
25 Oct 2026, 22:2590-1
25 Oct 2026, 21:2591no change
25 Oct 2026, 20:2591no change
25 Oct 2026, 19:2591+7
24 Oct 2026, 17:2584no change
24 Oct 2026, 16:2584no change
24 Oct 2026, 15:2584first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Ultra Lucky
599 R$
Double Coins
399 R$
More Mutations
349 R$
Double XP
249 R$
VIP
249 R$
Super Lucky
249 R$
Auto Sell
149 R$
Lucky
99 R$
Fish Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,681,034 · 78.9% win
First Mutation · other3,976,390 · 66.6% win
50 Catches · collection3,089,658 · 52.3% win
First Legendary · collection2,042,242 · 35.1% win
250 Catches · collection1,804,409 · 31.4% win
First Mythical · collection1,439,613 · 23.9% win
1.000 Catches · progression936,869 · 18.2% win
First Secret · secret491,074 · 8.6% win
10K Catches · progression147,563 · 3.3% win
50K Catches · collection27,076 · 0.70% win
100K Catches · collection12,164 · 0.30% win
250K Catches · collection3,066 · 0.10% win
500K Catches · progression660 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929794.516 August 2026 — 92 % liked26 August 2026 — 93 % liked5 September 2026 — 93 % liked15 September 2026 — 94 % liked25 September 2026 — 96 % liked5 October 2026 — 97 % liked15 October 2026 — 97 % liked25 October 2026 — 97 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0097no change
15 Oct 2026, 03:5397no change
5 Oct 2026, 03:5397+1
25 Sept 2026, 03:5396+2
15 Sept 2026, 03:5294+1
5 Sept 2026, 03:5293no change
26 Aug 2026, 03:5193+1
16 Aug 2026, 03:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.