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+1 Clone Evolution

+1 Clone Evolution

A Roblox experience owned by Don't Even Joke Lad.

SimulatorENincrementalcombatarmy-building

Description (written by the developer; not a statement by this register)

🧬 Welcome to +1 Clone Evolution! ⚔️ 💪 Gain +1 Damage Power every click! ⚔️ Train to unlock stronger Swords! 🔥 Defeat powerful enemies and bosses! 🧬 Get more Clones to help you battle! 🚀 Each Clone helps you defeat enemies! 👑 Create the ultimate Clone army! 👍 Like & Favorite for more updates! 🔔

Last updated by the developer 5 Aug 2026, 00:19 UTC.

77
playing (measured 10 Aug 2026, 15:32 UTC)
76,870
lifetime visits
81%
liked (245 👍 / 59 👎)
1,475
favourites (19.2 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radioactive Trainer
1,499 R$
Devil Trainer
399 R$
x2 Wins
299 R$
x2 Health
89 R$
Auto Clicker
89 R$
Lava Trainer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome727,668 · 100.0% win
Stage 2 · progression548,124 · 100.0% win
Stage 1 · progression541,804 · 100.0% win
Stage 3 · progression453,950 · 100.0% win
Stage 4 · progression357,385 · 92.2% win
Stage 5 · progression256,754 · 67.3% win
Stage 6 · progression191,641 · 49.4% win
Stage 7 · progression130,986 · 30.1% win
Stage 8 · progression61,877 · 15.9% win
Stage 9 · progression41,938 · 11.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

768178.515 August 2026 — 76 % liked25 August 2026 — 77 % liked4 September 2026 — 79 % liked14 September 2026 — 80 % liked24 September 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:0381no change
14 Oct 2026, 19:0081no change
4 Oct 2026, 18:5381no change
24 Sept 2026, 18:5081+1
14 Sept 2026, 18:1780+1
4 Sept 2026, 18:1779+2
25 Aug 2026, 18:1777+1
15 Aug 2026, 18:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.