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+1 Clone Evolution

+1 Clone Evolution

A Roblox experience owned by Don't Even Joke Lad.

SimulatorENincrementalcombatarmy-building

Description (written by the developer; not a statement by this register)

🧬 Welcome to +1 Clone Evolution! ⚔️ 💪 Gain +1 Damage Power every click! ⚔️ Train to unlock stronger Swords! 🔥 Defeat powerful enemies and bosses! 🧬 Get more Clones to help you battle! 🚀 Each Clone helps you defeat enemies! 👑 Create the ultimate Clone army! 👍 Like & Favorite for more updates! 🔔

Last updated by the developer 5 Aug 2026, 00:19 UTC.

77
playing (measured 10 Aug 2026, 15:32 UTC)
76,870
lifetime visits
81%
liked (245 👍 / 59 👎)
1,475
favourites (19.2 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radioactive Trainer
1,499 R$
Devil Trainer
399 R$
x2 Wins
299 R$
x2 Health
89 R$
Auto Clicker
89 R$
Lava Trainer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome727,668 · 100.0% win
Stage 2 · progression548,124 · 100.0% win
Stage 1 · progression541,804 · 100.0% win
Stage 3 · progression453,950 · 100.0% win
Stage 4 · progression357,385 · 92.2% win
Stage 5 · progression256,754 · 67.3% win
Stage 6 · progression191,641 · 49.4% win
Stage 7 · progression130,986 · 30.1% win
Stage 8 · progression61,877 · 15.9% win
Stage 9 · progression41,938 · 11.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

768178.515 August 2026 — 76 % liked25 August 2026 — 77 % liked4 September 2026 — 79 % liked14 September 2026 — 80 % liked24 September 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:0381no change
14 Oct 2026, 19:0081no change
4 Oct 2026, 18:5381no change
24 Sept 2026, 18:5081+1
14 Sept 2026, 18:1780+1
4 Sept 2026, 18:1779+2
25 Aug 2026, 18:1777+1
15 Aug 2026, 18:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.