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[UPD] +1 Speed Ice Escape 🧊 | Flavored Ice!

[UPD] +1 Speed Ice Escape 🧊 | Flavored Ice!

A Roblox experience owned by Clean CCU Studio.

ObbyENice themespeed runningASMR

Description (written by the developer; not a statement by this register)

🎀 Join the Clean CCU Studio group to unlock FREE gift in-game! 🍬 Welcome to +1 Speed Ice Escape! 🧊 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of crunchy ice! 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱 🎧 ASMR included Smooth movement, cracking ice, creamy visuals, and relaxing Ice breaking sounds for a perfect mix of speed & crunch✨

Last updated by the developer 9 Aug 2026, 17:45 UTC.

8
playing (measured 10 Aug 2026, 19:22 UTC)
19,655
lifetime visits
90%
liked (109 👍 / 12 👎)
280
favourites (14.2 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

InfinityTrail
2,999 R$
GodlikeTrail
2,600 R$
4096x Speed
1,375 R$
2048x Speed
949 R$
1024x Speed
649 R$
512x Speed
449 R$
256x Speed
299 R$
128x Speed
199 R$
Treadmiill Spawn!
199 R$
64x Speed
129 R$
32x Speed
79 R$
16x Speed
39 R$
8x Speed
24 R$
4x Speed
9 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked25 September 2026 — 90 % liked25 October 2026 — 90 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:0290no change
25 Sept 2026, 15:0190no change
26 Aug 2026, 14:5390+1
16 Aug 2026, 14:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.