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[BETA] Basketball Pick 'Em

[BETA] Basketball Pick 'Em

A Roblox experience owned by Pick 'Em Inc..

SportsENsports simulationcard collectioncompetitive 1v1

Description (written by the developer; not a statement by this register)

Rip packs. Build a squad. Run it to the Finals. Every pack pulls from the Finals rosters of the last ten seasons — both teams, every year. Chase Gold, Diamond and Ruby pulls, and the rare Shiny that beats anything you can roll normally. RUN TO THE FINALS — Draft a 13-man roster out of live packs, then play five rounds of head-to-head 1v1 against real players in your server. Win the championship, claim your ring. 1v1 DUELS — Pull up a chair anywhere on the map and play someone straight up. Climb nine leagues from Bronze to Onyx. Every promotion pays a card you cannot pull from a pack. COLLECT — Finish team rosters, Champions sets, Free Agency, Legends and Team USA. Completing a set pays out its best player. Full pull odds are published in game, down to the roster. Free rerolls and refreshes every run, plus more from playtime quests. Codes drop in the Pick 'Em Inc. group.

Last updated by the developer 12 Sept 2026, 00:47 UTC.

0
playing (measured 13 Sept 2026, 19:37 UTC)
1,133
lifetime visits
50%
liked (11 👍 / 11 👎)
32
favourites (28.2 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Auto Reveal
250 R$
Legend Pack
200 R$
+2 Reroll/Refresh
200 R$
Free Agency Pack
150 R$
Luck Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

506356.514 September 2026 — 63 % liked26 September 2026 — 50 % liked14 September 202626 September 2026
2 measurements spanning 11 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 01:5250-13
14 Sept 2026, 15:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.