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+1 Become a Rock To Destroy [WORLD 2 UPDATE]🪨

+1 Become a Rock To Destroy [WORLD 2 UPDATE]🪨

A Roblox experience owned by KG Production.

SimulatorENrolling physicsdestructionrebirth mechanic

Description (written by the developer; not a statement by this register)

YOU are the boulder. Roll to grow. Every second you keep moving your Size climbs — and the bigger you get, the more you flatten. Then drop into the hill. 10,500 studs of trees, walls, houses and whole villages, straight down. Smash everything in your path for Rubble. Hit the boosts or you'll stall out and die early. Spend Rubble on trails that multiply every roll, and treadmills that stack on top. REBIRTH to trade your Size for a permanent multiplier, then tear back down the hill twice as fast. ⭐ 50 boulder stages, ending in a glowing rainbow monster ⭐ 9 trails, each a bigger multiplier ⭐ Daily Spin, global leaderboards, free gift 🎁 CODES — redeem in the Codes menu: WELCOME · RELEASE · ROLLOUT · SMASHTIME · ROLLING · BOULDER · DUSTY Join the group for new codes at every milestone. How deep can you get?

Last updated by the developer 26 Aug 2026, 02:22 UTC.

0
playing (measured 28 Aug 2026, 23:51 UTC)
30,279
lifetime visits
64%
liked (23 👍 / 13 👎)
313
favourites (10.3 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
999 R$
Rainbow Trail
399 R$
Emerald Treadmill
299 R$
VIP
249 R$
Diamond Treadmill
199 R$
Auto Rebirth
149 R$
Auto Roll
99 R$
2x Rubble
99 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Roll · collection23,092 · 0.00% win
First Rebirth · progression5,722 · 0.00% win
Master Birther · progression695 · 0.00% win
Mass Destruction · progression154 · 0.00% win
Hill Finisher · progression68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646966.528 August 2026 — 69 % liked7 October 2026 — 67 % liked17 October 2026 — 66 % liked6 November 2026 — 64 % liked28 August 20266 November 2026
4 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 23:5364-2
17 Oct 2026, 23:5366-1
7 Oct 2026, 23:5267-2
28 Aug 2026, 23:5169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.