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Squishy Dumplings Farm

Squishy Dumplings Farm

A Roblox experience owned by Crazay Tycoon.

TycoonENidlehatchfarm

Description (written by the developer; not a statement by this register)

💤 CASES OPEN AND MONEY GENERATES WHILE YOU ARE OFFLINE 🤑 Welcome To Squishy Dumplings Farm 🥟 💡 How to Play: - Buy Cases 🧺 - Hatch Dumplings 🥟 - Upgrade your dumplings to generate more Money 💵 - Buy better Cases and Flex your RARE Dumplings 🥟 - Expand your Plot 🌏 👍 Like the game and Join the Group for more updates ⭐️

Last updated by the developer 10 Aug 2026, 18:59 UTC.

27
playing (measured 10 Aug 2026, 19:07 UTC)
118,587
lifetime visits
94%
liked (4,028 👍 / 250 👎)
9,455
favourites (79.7 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:07127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Auto Conveyor
399 R$
V.I.P
299 R$
2x Roll Speed
249 R$
2x Cash
199 R$
2x Castle Speed
149 R$
Extra Backpack (+500 slots)
99 R$
2x Offline Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome1,071,192 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859489.515 August 2026 — 85 % liked25 August 2026 — 88 % liked4 September 2026 — 91 % liked14 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:0894no change
14 Oct 2026, 14:0794no change
4 Oct 2026, 14:0694+1
24 Sept 2026, 14:0693no change
14 Sept 2026, 11:0793+2
4 Sept 2026, 11:0691+3
25 Aug 2026, 10:5188+3
15 Aug 2026, 10:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.