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+1 Speed Acid Keyboard Escape

+1 Speed Acid Keyboard Escape

A Roblox experience owned by VLV Studios.

ObbyENacid escapekeyboard speedparkour

Description (written by the developer; not a statement by this register)

🧪 Welcome to +1 Speed Acid Keyboard Escape!! 🧪 Get ready for an exciting adventure where every keyboard press boosts your speed and earns you XP! 💪 Train your speed to unlock powerful Multipliers and race against the clock! Navigate thrilling courses as you escape the rising acid and conquer every challenge! 🌍 Can you become the FASTEST survivor in the world? 🎧 Experience satisfying ASMR Keyboard sounds as you play! ✨ Show your support for the game and join our community for updates and fun! 🏷️ Tags: Acid, Speed, Keyboard, Brainrot, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Simulator, Challenge, Speedrun, Relaxing, Satisfying, Ragdoll, Fun

Last updated by the developer 6 Aug 2026, 19:11 UTC.

0
playing (measured 5 Sept 2026, 00:20 UTC)
9,519
lifetime visits
95%
liked (90 👍 / 5 👎)
65
favourites (6.8 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blue Aura
207 R$
Yellow Trail
197 R$
Red Trail
167 R$
Green Aura
167 R$
Yellow Aura
126 R$
Purple Trail
126 R$
Double Wins
100 R$
Blue Trail
86 R$
Red Aura
67 R$
Keycap Sounds
67 R$
Purple Aura
35 R$
X16 Speed
17 R$
X8 Speed
9 R$
X4 Speed
5 R$
X2 Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

955 September 2026 — 95 % liked25 September 2026 — 95 % liked5 September 202625 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 11:3695no change
5 Sept 2026, 00:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.