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[NEW] Banana Tower Defense!

[NEW] Banana Tower Defense!

A Roblox experience owned by PNGames.

Tower defenseENBanana ThemeTower DefenseSummoning Mechanics

Description (written by the developer; not a statement by this register)

🍌 Welcome to Banana Tower Defense! 🍌 ⚔️ The banana invasion has begun! Build your strongest team, defend your base, and survive waves of crazy enemies before they break through! 🎲 Summon powerful and ultra-rare towers to build the ultimate banana army! ✨ Enchant your units to make them stronger and take on tougher waves! 🏆 Climb the leaderboards and prove you're the greatest Banana Defender of all time! 👍 Drop a LIKE and ⭐ FAVORITE the game for more updates and rewards! 🎁 Join the community for special codes, bonuses, and exclusive rewards! 📅 NEW UPDATES EVERY SUNDAY! 📱💻🎮 Play on PC, Mobile, Tablet & Console — team up with your friends and defend the Base together! 🔗 Tags: Banana, Banana Tower Defense, Tower Defense, TD, Strategy, Survival, Defense, Towers, Summoning, Anime, Simu

Last updated by the developer 27 Aug 2026, 21:39 UTC.

3
playing (measured 28 Aug 2026, 07:30 UTC)
470
lifetime visits
91%
liked (32 👍 / 3 👎)
19
favourites (40.4 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Trait Luck
399 R$
2x Summon Luck
349 R$
2x Gems!
249 R$
2x Coins!
199 R$
3x Game Speed
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,011 · 0.00% win
Beat Easy! · progression35 · 0.00% win
Beat Medium! · progression29 · 0.00% win
Beat Hard! · progression15 · 0.00% win
Beat Impossible! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.531 August 2026 — 100 % liked10 September 2026 — 91 % liked20 September 2026 — 91 % liked31 August 202620 September 2026
3 measurements spanning 20 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 19:0491no change
10 Sept 2026, 17:3891-9
31 Aug 2026, 13:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.