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Drain the Oil!

Drain the Oil!

A Roblox experience owned by Drain Oil.

SimulatorENresource managementupgrade mechanicsrecovery objective

Description (written by the developer; not a statement by this register)

😱 OH NO! Your diamond fell into the oil well! Drain the oil to get it back! 😈 🛠️ Fill your bucket ⚙️ Drain it for tokens 🌳 Upgrade your Skill Tree 🛢️ Go deeper 💎 Find your diamond!

Last updated by the developer 7 Aug 2026, 20:51 UTC.

0
playing (measured 12 Aug 2026, 21:01 UTC)
2,399
lifetime visits
72%
liked (28 👍 / 11 👎)
53
favourites (22.1 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coil Bucket
99 R$
Steampunk Bucket
59 R$
Crystal Bucket
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oil! · progression1,705 · 100.0% win
That Looked Painful... · other1,235 · 100.0% win
Checkpoint! · progression712 · 80.0% win
Checkpoint 2, Electric Boogaloo · progression311 · 0.00% win
Treasure! · collection285 · 0.00% win
Checkpoint 3, Are You a Pro? · progression207 · 0.00% win
Victory! · progression206 · 0.00% win
Scooper · progression203 · 0.00% win
Expert Shopper · collection185 · 80.0% win
AHHH · other161 · 0.00% win
Max · progression92 · 0.00% win
Lots of Oil · collection74 · 80.0% win
You Look... Greasy... · other32 · 0.00% win
Master Scooper · progression22 · 0.00% win
Legend! · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727118 August 2026 — 72 % liked7 September 2026 — 70 % liked27 September 2026 — 71 % liked17 October 2026 — 72 % liked18 August 202617 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 23:2172+1
27 Sept 2026, 23:1971+1
7 Sept 2026, 17:0470-2
18 Aug 2026, 16:2172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.